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I got access to Ramattra EARLY!!

  • Published on Jan 31, 2023 veröffentlicht
  • GamingGaming

Comments • 3 423

  • Delta Phazon
    Delta Phazon Month ago +3066

    Rammatra has a hidden passive. Much like Regigigas, he has to wait a few weeks then he'll get buffed and become a powerhouse.

    • Timmythimmy
      Timmythimmy 18 days ago

      You weren’t lying

    • RAGE_TV
      RAGE_TV Month ago

      @Trying to change my ways thank God bro

    • Trying to change my ways
      Trying to change my ways Month ago

      @RAGE_TV This didn't age well🤣

    • V. Va
      V. Va Month ago

      And like Regigigas, he's bottom tier. At least competitive-wise.
      A shame some badass designs get the worst treatment in mechanics and numbers.

    • RAGE_TV
      RAGE_TV Month ago +2

      @NitroNote yea they might buff him for that reason pay to win go brr

  • Sam Schanbacher
    Sam Schanbacher Month ago +1417

    Flats: I am trying to hold off on sharing opinions until the end of the video
    Also Flats: Put "HE'S BAD" in the thumbnail

    • johnnycaralta
      johnnycaralta Month ago

      @Myrkr Ormr Fats*

    • Lorenzo Piscosi
      Lorenzo Piscosi Month ago


    • Myrkr Ormr
      Myrkr Ormr Month ago

      Flats: I am trying to hold off on sharing opinions until the end of the video
      Also Flats: gives an opinion after nearly every ability explanation and then says "I am trying to hold off on sharing opinions until the end of the video"

    • Dharshan Manivannan
      Dharshan Manivannan Month ago

      Also he was basically pointing out how bad a certain thing was each time he was talking about it lol

      REAPERK1LLZ Month ago

      @Macabre Violet You can tell i have covid? or that i'm not a party guy?

  • wow ItsPortal
    wow ItsPortal Month ago +943

    2:20 the fact that the shield almost ends before he Finishes his voice line is hilarious, it needs to last for longer

    • Harvey Redfern
      Harvey Redfern Month ago

      @lennoSan this is true but i people have mentioned it before (I can’t remember who might have been flats and he goes into it a bit at the end) but he’s not very good at everything he tries to do. He has no real identity he’s just little bits of other hero’s into one for 5v5 and it hasn’t quite worked.

    • lennoSan
      lennoSan Month ago +2

      @karamei people who say that are playing him wrong, his goal is not to shield his team like sigma or rein, his shield should be used selfishly for him to get closer to the enemy, not shield the whole team, he's the first tempo tank so you can't play him like any other tank, he aint bad, people just don't know how to use him properly.

    • Brownie
      Brownie Month ago +1

      i mean it literally was nearly 2 seconds after his voice line finished

    • karamei
      karamei Month ago +3

      Yeah the shield seems disappointing. It should last longer imo. A shorter cd on a 4 second shield doesn't change the fact the shield is only for 4 seconds and not even a very good shield compared to others that exist. Worst shield in game maybe?

    • mohamed
      mohamed Month ago

      That what she said

  • Bung
    Bung Month ago +224

    The tank marketed as countering shields gets heavily countered by shields. This is really sad to see because I was really hyped for him

    • Nobody
      Nobody Month ago

      They should honestly just make a tank that has a passive where they take half damage when shot through enemy shields. It would allow them to break past the choke and create separation easier.

    • BetterLetterGaming
      BetterLetterGaming Month ago +2

      I will say, hes fun af to play... as least subjectively for me

    • Rasma Chris
      Rasma Chris Month ago +7

      Yeah it'd be more optimal unless you wipe the tank to just not ulty. At low ranks he'll still perform well but that says more about the people in those ranks than anything. All you have to do is take someone like Winston or rein to break Los.

    • GodsAnimeGirl
      GodsAnimeGirl Month ago


    • Banished knight Oleg
      Banished knight Oleg Month ago

      Jeese what the fuck are you talking about

  • NiennaNeryam
    NiennaNeryam Month ago +9

    With how short Vortex lasts, it should be a lot taller and simply disable any movement abilities of heroes inside it.

  • Tat011
    Tat011 Month ago +8846

    The anti air move not being able to catch aerial characters is peak Blizzard design

    • MBinx
      MBinx Month ago

      @MISTER SIR If Mercy can guardian directly up and out, and Echo can roll out the side. I guarantee you Winston will be able to jump out the side too if you angle it.

    • Lucht S
      Lucht S Month ago

      no CC allowed, it will make the MW players sad.

    • A-Train
      A-Train Month ago

      @Royal Messiahhut the bell up you RNG rip off
      “RCZ” get out of here

    • A-Train
      A-Train Month ago

      @b33lze6u6But who plays doom?

    • Elijah
      Elijah Month ago

      @Siks7Ate9 Winston needs a slight buff. Like he gains shields for jumping on people. He’s so easy to kill rn and not very viable unless they have a sym or a bunch of squishies

  • Apollo_2
    Apollo_2 Month ago +92

    It would be cool if he had a speed boost such as blocking in nemesis ramps up his speed so he could speed and slow and be an actual “tempo tank”

    • GodNeptune45
      GodNeptune45 Month ago +3

      Really neat idea. It also helps with him being kited really easily in his nemesis form with such short range.

    • DM ON TE.LEGRAM@tomleese
      DM ON TE.LEGRAM@tomleese Month ago

      Thanks for watching
      Expect more videos soon
      DM right away I have something for you🎮🎮.....

  • I Eat Plastic
    I Eat Plastic Month ago +224

    Say what you want but you can’t deny that his design is badass

    • optiTHOMAS
      optiTHOMAS 28 days ago

      Oh yeah! Badass design, cool voice, and cool lore! Very interesting stuff! 😅😁👌🏻

    • SaturnFrost
      SaturnFrost Month ago

      his design is awesome but his numbers suck...hes a weaker version of sigma

    • Silentmelodies
      Silentmelodies Month ago +4

      10/10 design, 3/10 kit

    • Bronx is home no matter where I go.
      Bronx is home no matter where I go. Month ago +1

      Style over substance

    • Vato
      Vato Month ago

      Same for doom. Atleast doom is actually good now

  • LydianLights
    LydianLights Month ago +40

    it would be sick if the E canceled movement abilities. Would be a cool concept for an ability that does no damage but could be a super deadly engagement tool.

    • Mike Mac-man
      Mike Mac-man Month ago

      @THE GUY i genuinely think adding all of those is the correct idea. as is it's just a worse disrupter field

    • THE GUY
      THE GUY Month ago +5

      I think at least one of these buffs would be needed:
      - bigger vertical hitbox so you can actually suck in flying heroes
      - should last longer
      - cancel movement abilities
      Ofcourse not all of them but I think adding only one of these buffs would make it somewhat usuable. Its not the best ability at the moment.

  • Kage the orc
    Kage the orc Month ago +96

    Like JQ once she hit live, it feels like Ramattra is also just barely missing the mark in terms of having potent impact. It feels like they both need armor/shields baseline just to survive long enough to get in and -do- something. Really hope the numbers get a second glance

    • Rasma Chris
      Rasma Chris Month ago +2

      They're going for that riot games marketing tactic. Have a character start nerfed and buff when a skin goes on sale.

    • Skanderbeg
      Skanderbeg Month ago +11

      I played JQ in beta and she was absolutely on par with meta. They butchered her shout, her most powerful ability, then released Kiriko who directly counters JQ ult. Live JQ is a product of nerfs and unfavorable meta. Give her a few buffs like increased passive heal, more base health, or lower shout CD and she could end up better than Roadhog again.

  • ClearConfusion
    ClearConfusion Month ago +1

    I feel like a good buff would be disallowing movement abilities while inside vortex, like disabling soujourn slide, Genji passive, or hanzo’s dash.

  • I. R. Weasel
    I. R. Weasel Month ago +69

    His Tank form should have been a resource meter you recharge with his staff damage.

    • Jel Ruv
      Jel Ruv Month ago

      ​@I. R. Weasel I agree. I think there should just a swap cooldown for both forms, maybe 2-3 seconds between both forms, so players aren't flip-flopping instantly.

    • Josh Ford
      Josh Ford Month ago

      @Kubiluga there are ways around this, especially since the design philosophy of nemesis form is powerful, but with limited range. It's impossible to play poke phase with limited range, but it might be optimal to swap if you have the opportunity to get close to your opponent. A cooldown on swap both ways would punish poorly planned swaps, but even if there's no cooldown just a cast time on changing forms would do the same thing

    • Kubiluga
      Kubiluga Month ago +1

      @Josh Fordusually what happens with transformation characters is one form is objectively better so it just gets used more I like that they put the timer because it means they can buff his brawler form and you still can’t only use it

    • I. R. Weasel
      I. R. Weasel Month ago +2

      ​@Josh Ford It would be like Shiek/Zelda in Mellee where you could flip back or forth whenever with no limit. Thats cool too, I thought that would be the concept, but they stuck it on a cooldown which I think is a huge mistake.

    • Josh Ford
      Josh Ford Month ago +22

      @I. R. Weasel if his shield had more uptime and his vortex were more useful, he could be a tank all the time too. I know it's a different idea entirely, but imo there shouldn't be a limit on swapping forms at all, or there should be a two way cooldown (meaning like 5 seconds to swap to and from either form). It's not as if either form is super strong atm, and allowing the ram player the flexibility to choose at all times would allow for much more creativity with the character

  • D3ATH
    D3ATH Month ago +18

    I love how everyone thought he was going to be op but turns out he needs a buff

  • TiCandy
    TiCandy Month ago

    This was a really nice breakdown!
    Im a low/mid tank player myself, gold 4 this season, and my excitement just completely went away when you showed the pharah and echo clip.
    I dont know what the point is of having a small/medium snare, with a rather short duration if its not a strong snare then. :/

  • Mr Pie
    Mr Pie Month ago +14

    I think Reaper gonna counter him pretty well because of the massive damage in close-range teleporting and wraith from preventing damage.

    • Mr Pie
      Mr Pie Month ago

      @Valentinus He punches 8 meters which is the range of a Reinhardt hammer and wraith form to prevent damage and make reaper move faster and he has reaping which is every time Reaper deals damage Reaper gains hp. This is all if Ramattra is new so it's gonna to take time to see what counters him or not like I said this is an if.

    • Dutch Van Der Linde
      Dutch Van Der Linde Month ago

      Reaper literally eats 90% of the tank roster anyway, so this guy shouldn't be too much trouble for him in the slightest

    • Valentinus
      Valentinus Month ago

      Bro huge nemesis hit box, blocking slows you down, you’ll get kited so easily

  • LBK
    LBK Month ago +1

    Now that ive seen his abilities, it seems like a character that was designed around a lot of cool concept ideas but was executed poorly. I also think he was designed during OW1 for 6v6 because as a 2nd tank in a 6v6 comp, I can see how he can synergize well with other heroes, but as a stand-alone tank in a 5v5, he gets stomped and countered pretty quick. Now we wait until blizzard hears all the feedback and makes him broken lol

  • Agnie Pintero
    Agnie Pintero Month ago +6

    I think it is a good work flow for new characters to be underpowered first so it is easy to tweak up when needed. But then again I think the devs are focusing now on the lower ranks and casual side of things

    • Ian Giesler
      Ian Giesler Month ago

      See this is my problem with these reviews. A lot of said reviews on Clip-Share are from higher rank players. The fact of the matter is overwatch is a completely different game between the lower ranks and higher ranks so reviews from higher ranked players really aren’t going to pertain to 70-80% of the player base 🤷🏼‍♂️

  • ocomolinaehain
    ocomolinaehain Month ago +1

    It’s mildly amusing to me that Ramattra’s big boy duration meter acts as a good crosshair for his punches. Just something I noticed when he was showing the punch projectiles hitbox

  • Sam Vimes
    Sam Vimes Month ago +6285

    We were so worried that he'd be overpowered, we never stopped to consider that he might be underpowered

    • Noah Raab
      Noah Raab Month ago

      The amount of features he got certainly looked intimidating. This is all based on early opinions and maybe he'll be rather decent. If need be, just tweaking some numbers can drastically improve his viabillity.

    • GentlemanNietzsche
      GentlemanNietzsche Month ago

      @Nico This 100%. The trailers are advertising material for the game. Who would want to buy the battle pass if their hype trailer for the new hero made them look mediocre?

    • WambuFan608 ツ ඞ
      WambuFan608 ツ ඞ Month ago

      He’s fun, sooo….

    • OnehandStance
      OnehandStance Month ago

      Its dooming time

      XOXONAOTCHAN _ Month ago

      @Nico shes not the easiest but not that hard. And she is the best support no bar other than maybe Lucio

  • Djslacks
    Djslacks Month ago +3

    I think it might be a good buff to make it so getting punches in nemesis and ult quickens the recharge on his shield

  • Analytic System
    Analytic System Month ago

    I was so excited for Remattra since I love Omnic characters but honestly I’m disappointed with his kit and I hope that it improves at least a little bit after he’s out

  • aphet
    aphet Month ago

    His nemesis form seems really underwhelming tbh - they advertised it like he would swap in and out of that form at will. I'm really surprised he has no mobility in his nemesis form as well.

  • Dad
    Dad Month ago

    Good takes and well paced as always. Id personally rather have this as a baseline to test than just throw a busted character in the game. Im sure they were aware of how broken the anti air or the punch would be. Just gotta find out thru games and time. I got high hopes. Time to go huff more copium

  • Hugh Mungus
    Hugh Mungus Month ago +840

    I thought the whole point of Ramattra was that he could play in both forms as he saw fit, effectively giving you two major kits to choose from to respond to the moment. The actual version looks pretty underwhelming.

    • Lirodes
      Lirodes Month ago +1

      They said a long time ago that nemesis form wasn't infinite. But yeah, they did the same thing with the bastion rework, they murdered Bastion.
      Blizzard de-work Bastion.

    • TheBettsOfUs
      TheBettsOfUs Month ago

      @Arson The Average Reworking a recently-released hero is a sign of poor design.

    • Alex Johnson
      Alex Johnson Month ago

      @TheUnholyOne playing Hel felt like I was on crack. Trying to juke whilst stance switching, and purifying and aim skill shots...
      Man that was some good shit.

    • turtwig321
      turtwig321 Month ago

      @TheBlackShinigami People would just hold block to keep it up lol

    • turtwig321
      turtwig321 Month ago +1

      "Sorry, but your tempo is on cooldown."

  • Greg Dubela
    Greg Dubela Month ago

    I’m happy they gave you access. You deserve it.

  • Demon Wheelchair
    Demon Wheelchair Month ago +1

    Great video and i agree with the high and low level play , of course he's gonna have niche moments throughout a match. Once out in the wild we'll see where he really shines and what can be noticed as "broken" then a patch within a month or so 😅

  • Leo A
    Leo A Month ago +11

    Buff Idea: Remove the movement speed penalty for his Block.
    Like Flats said, there is very little benefit to Block due to how slow it makes you. Enemies can easily get away from Ramattra's short range during the block or completely surround Ramattra by the time Nemesis wears off.
    However, without the movement speed penalty, Block becomes far more useful and fun. It can be used to help close the distance or escape a fight without taking as much damage, and it lets players alternate between punching enemies and protecting themselves without possibly losing their targets.

  • Sentinel_Raven410
    Sentinel_Raven410 Month ago +1

    Ok so I believe I understand the tank's kit pretty well. It's almost balanced. The only way it would fix the balancing issues is make the shield like sigma's shield were he can put it out and pull back. If they were to do that I would say it'd be balanced. BTW I'm a high bronze so if I'm wrong be gentle. LOL

  • Chad M'Lad
    Chad M'Lad Month ago +301

    Ramattra: Jack of all trades, but master of none

    • Goma de Tapioca
      Goma de Tapioca Month ago +3

      @MC Stornan not often enough, it seems

    • Brown
      Brown Month ago +12

      Not even all trades, he has no movement abilities.

    • turtwig321
      turtwig321 Month ago +37

      Sounds like a voice line they should add for Zenyatta to say to him lol

    • Vinícius de A Batista
      Vinícius de A Batista Month ago +11

      lets see if he will be better than a master of one

    • MB
      MB Month ago +1

      Jack of all traits, garbage at every one of them

  • AbbadonFalls
    AbbadonFalls Month ago

    Ramattra is what seems like the first anti diver tank. Have enemies dive in use e on em and shift to nemesis for punch through. And his ultimate is great for scattering teams. Puts a lot of pressure on em.

  • Dalton Ledford
    Dalton Ledford Month ago +1

    Feels like you would have to build the team around him to get the most value. Which would be fun but not gonna happen a ton other than OWL. I am curious to see if comps come out with him in OWL.

  • Str8OuttaAnime
    Str8OuttaAnime Month ago

    I honestly thought he was gonna dominate and be the meta just like sojourn ended up being, but seeing how he works now, it's not exactly what I expected, he's very clearly not as strong as I thought he'd be
    Thanks for showing him to us and giving us ur thoughts!!

  • EasyG
    EasyG Month ago

    Do you think when Rammatra went into nemesis form he got an anti-cc type effect like fortify, would help him at all?

  • Master Zeff
    Master Zeff Month ago +484

    I was kind of hoping Ramattra would save Rein players who love the close range brawl playstyle but are tired of getting shit on by anything with poke, but it looks like that's not so much the case. He looks like a lot of fun though! I'm sure I'll have to wade through 10 minute queues at first but he seems worth it.

    • Alexandria Smothitel
      Alexandria Smothitel Month ago

      Nah, JQ was absolutely busted in the beta. She was a brawler that went crazy with Brig/Lucio on her team. Now, she's a former shell of herself. I hope the buffs bring her back to at least top 3 tanks

    • Siks7Ate9
      Siks7Ate9 Month ago

      @Pebbe. yt maybe but you can aoe dmg multiple ppl with the javelin spear and everything about her kit seems like it's designed to make you move forward and get in someone's face. The javelin spin gives you a speed bonus when going forward and knocks people back, the fortify makes you un-moveable/cc able so again you can go forward. Her ultimate is disgned for close range as well. They could have made the spear just spin and eat damage but they made it do damage and push people into a area and it makes them easy to spear.

    • Pebbe. yt
      Pebbe. yt Month ago

      @Siks7Ate9 sure, but isnt that an effect of her having lots of survivability and the fact shes a tank less than being an outright brawl tank?

    • CAGxplays
      CAGxplays Month ago +2

      @BazzfromtheBackground as long as we don't get more orisas, she's boring as hell and a pretty poor pick compared to the other tanks.

    • Skyz
      Skyz Month ago +1

      Fuck, I just realised I'm gonna have long ass queue times to play Doomfist now ._.

  • JimmyC23
    JimmyC23 Month ago

    I’m going to assume he can be hooked ,pushed, tackled and slept through his block. If that actually stopped all of those things, he might be somewhat viable.

  • Hendini
    Hendini Month ago

    Ramattra seems interesting. I definitely think he will be strong, just nowhere near as strong as we had been led to believe. He seems like a badass story wise, but gameplay wise, he seems like a wet noodle. I hope playing him tomorrow surprises me.

  • Bladege001
    Bladege001 Month ago +4

    I feel that his E should be more of a gravity well where the opponents should be pulled to the center and made to be higher so that they can just escape out the side or the top.

  • Smoll Moth
    Smoll Moth Month ago

    Getting to see his abilities in action, I agree with him, doesn't seem very good and I think a lot of his kit can be done better on others. Especially that wimpy grav thing, for Ariel targets a good roadhouse or maybe a Winston Taz snipe and leap.

  • Black Dr.Doofen Shmirtz
    Black Dr.Doofen Shmirtz Month ago +598

    I feel like the block should increase the duration of nemesis form based on damage absorbed. This would make your armor & health a resource which would make it feel more tempo based. Also could have same affect with ult making it last longer from afar if the enemies are shooting him, this also solves the shield problem a little.

    • jonny
      jonny Month ago

      @Leon P. I think part of the problem is that influencers doom for views and the most of the community is influenced by it. But recently there have been some standout characters like zarya and sojourn just being busted. I would rather doom at the current state of the game than be complacent with the bad balancing

    • Black Dr.Doofen Shmirtz
      Black Dr.Doofen Shmirtz Month ago

      @Clockwork hmmm

    • Black Dr.Doofen Shmirtz
      Black Dr.Doofen Shmirtz Month ago

      @Randy BoBandy maybe

    • Black Dr.Doofen Shmirtz
      Black Dr.Doofen Shmirtz Month ago

      @Mystix that could be interesting

    • Black Dr.Doofen Shmirtz
      Black Dr.Doofen Shmirtz Month ago

      @Cat in the Cup respect

  • chris ditto
    chris ditto Month ago

    Actually seems like a lowkey good counter for support mains if you target them. Seems like he'd be stronger played against low health heroes

  • Silicon
    Silicon Month ago +3

    Would have liked to see you tracking moving bots to get a better idea of the effectiveness of the staff.

  • Sherlock Bones
    Sherlock Bones Month ago

    a another comment said it before that he feels balanced around 6v6 and i want to second that, his nemesis forms are fine as a brawl off tank somewhat with the health increase and the block, but his base form with vortex and that shield that lasts 4 seconds with a 11 second cd is gonna suck as a sole tank

  • eterna
    eterna Month ago

    Depends on how you use him. I got pretty good with him

  • Cunninglinguist
    Cunninglinguist Month ago

    They should make the vortex detonatable so you can throw in the air and bring air units down. Horizontal momentum should also be drastically decreased inside vortex.

  • Ethan M.
    Ethan M. Month ago

    especially when compared to orisa, probably the best "tempo tank" rn, he is very underwhelming

  • Xmas 7o7
    Xmas 7o7 Month ago

    This might sound a bit much, but I feel like where this tank is trying to excel, is with the the two forms, and the nemesis form is just too redundant to really be effective. I suggest a better alternative for his block in nemesis form. Make it so that the damage he sustains, increases his nemesis time. This would give much more incentive to be aggressive, and when you block, it can bail you out, or if you get enough damage, you can punish them for shooting you. In a game like overwatch, there are arguably two shield types, full defense "barriers", and more utility based shields "defense matrix, doomfist block, sigmas suck", and rammatra lacks either, making his block do a side affect that benefits aggressive play as suggested by the more melee weapon of nemesis form, would be a great change in my opinion.

  • Logan E
    Logan E Month ago

    The pull down ability should be reworked to be used as a snair/root where it creates an area that enemies are completely trapped in the radius for a couple seconds. The concept for his ability is good but it's application is useless

  • BodaciousChad
    BodaciousChad Month ago

    Ending the ult to prevent the last enemy from getting killed to buy more time before the enemy team can regroup and allow your team to farm back ult on the last enemy.

  • Pouyan Sh
    Pouyan Sh Month ago

    Perhaps having the stance not be on cool down could be an interesting angle, it would feel less like wasting time when blocking and maybe help flow from stance to stance

  • Mako Mankanshoku
    Mako Mankanshoku Month ago

    I feel like they should have done it like in league of legends where they have a debuff called "grounded" , when enemies get grounded they can't use any mobility spells and are slowed, so any heroes in his vortex would get grounded making it so that they won't be able to use any of their mobility abilities, like genji dash, cassidy roll etc. and they also get their movement speed slowed.

  • DefectiveWarhead
    DefectiveWarhead Month ago

    The shield should have been "claw" shaped. Then make it a physical barrier like Mei wall.
    Kind of like Leoric's "Entomb" in HotS to those who've played it.

  • A D
    A D Month ago +469

    i’m so glad blizz was cautious with his release than like sojourn. Hopefully he finds his strength through balancing or strats

    • Dean
      Dean Month ago +1

      "through balancing" HAHAHAHAHAHA

    • EpicMucluck
      EpicMucluck Month ago +1

      @QueZ miZ In conception and implementation to the game I.e
      *New concept tank*
      *isn't recieved as expected *
      *several nerfs and buffs*
      *Doom from OW 1 round 2*
      Rinse and repeat. I will say I do Like Ramattra and want him to be viable

    • QueZ miZ
      QueZ miZ Month ago +7

      @EpicMucluck how is this tank anything like doom?

    • Lee Santos
      Lee Santos Month ago +6

      ​@EpicMucluck Doom’s entire playstyle revolves around his mobility. Ram has none.

    • Gravity [Faodail17]
      Gravity [Faodail17] Month ago

      @EpicMucluck “off rip” 💀💀💀

  • Gandalf
    Gandalf Month ago

    When Ramattra was revealed my words were: he’s gonna be either extremely overpowered or basically useless

  • Hotsauce1807
    Hotsauce1807 Month ago

    Honestly Ive been having fun playing him and his punch is freat against rien due to the fact it goes through shields. Hog is hog(Im a hog main even I think hes a raid boss.) But other than that as long as you have fun playing the character hes s teir for me

  • Eidolon Teralyst
    Eidolon Teralyst Month ago

    Buff Ideas:
    - 15m punch
    - Unquestionably strong and rapid vortex pull (due to it being a skill shot and pretty small aoe) with a little more vertical range
    - Faster movement during Swarm?
    What do you think?

  • Ender Fawx
    Ender Fawx Month ago

    The Nemesis punches need a DoT on them and the echo needs to be 200% higher, stunning enemies that are already mid air like they show in the trailer

  • Gabriel
    Gabriel Month ago

    Im pretty sure they want you to time your slow ability on dashers, jumpers, flyers or sliders. In other videos ive seen how it grounds winston mid jump. Pretty sure this ability timed right can effect dva, echo, genji and soujorn and others after they try to use their escaping ability. I think theyre trying to steer away from spammed abilities like hack to a skilled/timed one. It actually does feel like hack, the way they dont let u spam hack anymore but rather prefer it used as a timed cancel.

  • Mitchell McCroskey
    Mitchell McCroskey Month ago

    I was hoping that Ramattra would bring me back to Overwatch since they’ve ruined the game by taking out the feature where you can find a team to play with which means no communication during comp games which means it’s pointless. Why? Cuz it’s a team-based game. Teamwork wins the game every time. I played some Ramattra, he’s kinda fun but overall a little underwhelming since you need a healer up your butt to live longer than 3 seconds.

  • Jayson Doyle
    Jayson Doyle Month ago

    Change his shield to work the same as sigma. And extend the range of the punches and vortex would be a huge change

  • Questionable
    Questionable Month ago +1

    I've been trying to tell people for a whole week this guy is underpowered just from the original footage and nobody listened to me I'm still salty about it. He always just looked like a tank that could do almost everything but is a master of none.

  • CadeCraze
    CadeCraze Month ago +416

    I love when Flats makes a dedicated Clip-Share video, it let's us know he cares about us

    • Lemon Delight
      Lemon Delight Month ago

      @Kakashi HatakeI had two ads idk what’s going on with yours lol

    • CadeCraze
      CadeCraze Month ago

      @Kakashi Hatake Only on Twitch can you choose the number of ads to run if you are an affiliate or partner. On Clip-Share, even if you are part of the partner program you cannot control your ads, even video gets demonetized there will be the same number of ads.

    • Anonymous Alligator
      Anonymous Alligator Month ago

      They can choose however many ads they want if their video. The default is a lot of ads so maybe he forgot to change it or maybe he didn't...

    • Cxwr
      Cxwr Month ago

      @Kakashi Hatake nope, no ad blocker

    • Tangle Hamain
      Tangle Hamain Month ago


  • Aldrin Vendt
    Aldrin Vendt Month ago

    honestly, as a Mercy main, this gives me hope!

  • DarkMark
    DarkMark Month ago

    With the bubbling his ult, that’s definitely gonna be most effective high elo, no shot you’re gonna see that in gold and so on

  • Bennie
    Bennie Month ago

    Here's a cool way to fix his tank aspect!
    Make his barrier have two charges!

  • Ethan Moore
    Ethan Moore Month ago

    Really appreciate the honest info bro! Thank you!

  • Lasagna boy
    Lasagna boy Month ago

    Man his design it's so cool
    The vibes he gives are great
    Really sad he is that bad
    What's wrong with the new two tanks?
    Junker queen was bad
    And now ramattra?

  • LouieMoonstone
    LouieMoonstone Month ago

    I think her would very good with a Lucio pushing into a team while luring trying to get past shields with Lucio boost

  • C3W725
    C3W725 Month ago

    Anyone know if a stun or sleep effect will cut off his A.O.E damage that keeps his ult activated?

  • amc722
    amc722 Month ago +1

    curious to see how baptiste's super jump works in the vortex

  • Hayato
    Hayato Month ago +236

    Blizzard: “He’s too op so we are gonna nerf him before he’s released”
    Also Blizzard: Absolutely murders him

    • QueZ miZ
      QueZ miZ Month ago

      @Alexandria Smothitel she was great in the beta because her shout was op, now that its not op, in what way is she a better pick than roadhog other than her small hitbox and her ult? the average team will not have the same coordination as high level players pushing in with her shout in the beta

    • Alexandria Smothitel
      Alexandria Smothitel Month ago

      @QueZ miZ
      Yeah, I'm guessing you didn't see the beta. No problem, most people seem to have missed it. I'll catch you up, though. JQs kit is great, she was the best tank in the beta. The state she's in now is due to her dominating so much. They're buffing her today and all they need to do to make her good is change her numbers back. Not all the way, of course, just a good middle ground instead of the absolutely gutted character we were left with

    • QueZ miZ
      QueZ miZ Month ago

      @Rob Oc junker queen is legit roadhog but worse, hook > throwing knife, hogs self heal > life steal, hogs shotgun > queens shotgun.
      The only good thing is her ult, and for ramattra, maybe his shield should have a 5 second up time instead of 4 But other than that how is he Bad? he’s just not gonna be the most viable in gm where they only play meta heroes

    • Glass of Water
      Glass of Water Month ago +1

      @QueZ miZ she's really fun and I did pretty well with her at first, but most of the other tanks are just better for that role. She's like another dps

    • Rob Oc
      Rob Oc Month ago +1

      @QueZ miZ Elaborate

  • ThePdog3k
    ThePdog3k Month ago

    Rammatra will be a huge improvement for Total Mayhem.

  • NFGYoungBlood
    NFGYoungBlood Month ago

    I feel like for his Vortex it should disable any movement abilities while inside and maybe reduce the width and increase the height or even remove the slow and have it disable movement abilities something has to be done or he will become F tier in the next week

  • Mr. Worldwide
    Mr. Worldwide Month ago

    I love his visual design, but Rammatra’s kit just seems too niche. What irks me the most is his primary fire, it feels out of place for a tank (in my opinion, you can disagree) and the closest thing I can relate it to is Moira, who has an entirely different role. I like the idea of nemesis mode and I think that should stay, but the shield’s duration is the same as the average Overwatch player’s. The vortex should be more punishing to stay in for an extended period of time, like maybe reduce the effectiveness of mobility powers if the player doesn’t leave quickly. (Something like reducing the distance that like Tracer’s blink goes if the player stands in it for a while) If not anything else, at least make it ground airborne players easier, for the love of God. Maybe not Sigma ult levels of slam you into the asphalt, but make it faster than the default falling speed. Of course, I’m no game balance expert, so take my opinion with a grain of salt, but I’d say that Blizzard isn’t either.

  • Synchrojikan
    Synchrojikan Month ago

    Tried him out for a couple hours yesterday. And my first thought was "What does he DO?!" I could not for the life of me figure out what my role on the team was. His shield is DOGSHIT, his staff damage is alright, am I a ranged dps? But I'm a tank. Okay lets get up close aaaand alright these punches are decent but my hitbox is now huge and I'm getting melted. His block in nemesis form at first seems like his best ability, you can hold it for the full duration of Nemesis and take almost no damage with it it's great. Until you realize you aren't DOING anything. I hope someone figures out a playstyle for him that works because I sure couldn't.

  • Michael Dearsley
    Michael Dearsley Month ago +161

    I feel like Ramattra was really powerful behind the scenes but they saw how people were reacting to Sojourn being a powerful new hero and nerfed everything. It just feels like all of his abilities should be that little bit stronger. The only other change I would make outside of straight number buffs would be to have a lingering effect to the CC vortex to stop mobile characters (the thing it was meant to counter) being able to use their burst mobility to instantly negate it. In this form it hurts non-mobile characters WAY more.

    • scott timbrell
      scott timbrell Month ago

      @Blayne Greiner Anything that isnt lock on is considered a skill shot, but even then, its incredibly easy to land for what it does, lets be honest, jump on an ana and theres no way in hell shes missing that. Same with her "skillshot" nade, if someone dives on you (which youre meant to be weak against) just nade and or dart and youre completely safe, and they are pretty screwed (depending on team) now add ram into that, how does he counter nade and dart when in nemi form? he doesnt, she completely counters him.

    • Blayne Greiner
      Blayne Greiner Month ago

      @scott timbrell Ana dart is fine due to being a skill shot. A lot different than something like flashbang.

    • scott timbrell
      scott timbrell Month ago +1

      @Rhesa Pratama Literally that tank looks horrible to play, looks like your abilities have absolutely no affect on the enemy team. What harm is a small damage aoe that stops people abusing their high amounts of movement? I mean its a lob, so youll have to use it close up anyway. There are still CC in the game, they just removed ones that werent fun to play against, like for example rein pin is CC and yet no one hates it...other than maybe the rein player trying to pin. Hog has hook still, orisa has her spin and spear, junker has her knife, junk rat has his trap. People dont hate CC, they hated when a character can run at you, continuously slowing you until youre frozen and then die, or when a dps who relies on CC and aim to kill you, which he can in 2 shots, can flashbang in an aoe around walls, they were horrible to play against and tanks are the ones that need CC, not DPS, and supports can have it for some utility, but only went not paired with other insane abilities, cough cough ana nade/sleep dart. So what you said was just wrong, just because they said they wanted less CC doesnt mean they specifically removed those 3 because of it.

    • MB
      MB Month ago +1

      @Rhesa Pratama yes they removed the CC from those heroes because they’re not tanks. They want the CC to be almost exclusively on tanks. Which is a very good thing.

    • Timothy Longhurst
      Timothy Longhurst Month ago

      They probably want to avoid it being 'pay to win' if you can't win with the character you have to pay for it can't be pay to win.

  • KingIsish2006
    KingIsish2006 Month ago

    The problem is that you need to be pocketed to do well and even then he still loses to most of the tanks and dps in mid to high elo even with a pocket. And in low elo you need to hope your healers have all of their knuckles and your enemies aren’t editing their health bar to only display the number 0.

  • Sean McClendon
    Sean McClendon Month ago

    love it thanks for the video flats! keep up the zesty Clip-Share content

  • whY.LiE09
    whY.LiE09 Month ago

    it'll be fun to try him out 2 months after he's released and I finally grinded enough battle pass XP to unlock him! Maybe by the time i unlock him, he'll get buffed and be playable!! Yay battle passes! Totally not a terrible idea at all!!!

  • Alana Goodman
    Alana Goodman Month ago

    Does going into Nemesis form heal him if he has taken damage in his basic form?

  • Gay Plastic
    Gay Plastic Month ago +124

    You might want to cancel your ult to use his shield. While it's a niche circumstance, it may be something you want to do. Especially in lower elo where enemy teams might not regroup. An ana might be healbotting someone in his range and you want to push past the enemy tank to get to said ana.
    Edit: when looking at him, it seems like they wanted to fuse sigma and reins play styles, but made him worse than both.
    Edit 2: I do think cancelling ult will be better than some predict. And since it's potentially unending, it makes sense to have a cancel.

    • Blayne Greiner
      Blayne Greiner Month ago

      @Yong Sen If he is at full health lol What if he isn't? Cancel ult, then shield..

    • Yong Sen
      Yong Sen Month ago

      @Michael Saemmer I mean just block using right click? His nemesis block can survive a dva bomb

    • Blitz
      Blitz Month ago +1

      I 100% agree. Giving people the ability to cancel their ult yields a lot of utility when that ult interferes with your other abilities.

    • Gay Plastic
      Gay Plastic Month ago

      @Eye Den I meant in terms of his balance itself not necessarily that he should be better at their jobs.

    • Eye Den
      Eye Den Month ago

      @Tom This is it done right though, which is why hybrid characters just don't work. This is a hybrid character balanced correctly.

  • It'sColdProductions
    It'sColdProductions Month ago +2

    Genuinely happy he isnt broken. I LOVE him as a character and was so excited to main him fir a bit, but was pre-feeling bad for playing a broken character. Thank you for the coverage, Flats!

  • Shingo high
    Shingo high Month ago

    I'm Depressed I was hoping for a new tank with a change of pace, I was actually excited for him to him OP mostly so it'd get fixed later but because It'd change the playing fields yk.

  • Kedo
    Kedo Month ago

    The tank marketed as countering shields gets heavily countered by shields. This is really sad to see because I was really hyped for him

  • Mystix
    Mystix Month ago

    What if the block did just like doom block but the more damage you take the more range you have in the punches?

  • gumpmaster42
    gumpmaster42 Month ago +48

    Rammatra looks like fun to play but as a hog player my first thought after learning his kit was that he would get demolished by roadhog. Usually when a new character is released they are OP for a while and then get tuned down. Definitely worried rammatra will be a weak choice for a long time if they don't buff him somehow.

    • TheRedCap
      TheRedCap Month ago +2

      @Justin Tolley Ana and Sombra come to mind

    • Haya Buzon
      Haya Buzon Month ago +2

      @Justin Tolley soljorn 💀

    • Justin Tolley
      Justin Tolley Month ago +7

      I don’t think I’ve ever seen a situation where a character has come out and thought “wow hogs gonna have trouble against them”

  • Skyler
    Skyler Month ago +1

    I personally think there are a few ways they could improve Rammatra’s kit. For once, extend the range of his Ravenous Vortex to reach higher so that it actually counters flying characters, and also increase the duration up to like 6 seconds. For Rammatra’s Nemisis form, just remove the movement speed penalty while he’s blocking so he can actually get close instead of waste the ability duration. Additionally they could just have the block reduce damage from all angles instead of just the front. Also, they should just buff the duration of his shield up to 8 seconds. 4 seconds isn’t going to do shit at higher ranks, especially with how small the shield is. These would be my personal ways of buffing Rammatra since his kit does seem underwhelming now that we have all the numbers.

  • Jake Blomberg
    Jake Blomberg Month ago

    Really enjoyed this breakdown Flats. Thanks for covering this hero.

    • t.me@Willyrex
      t.me@Willyrex Month ago

      Thanks for watching
      Expect more videos soon
      DM right away I have something for you🎮🎮 .

  • ax2com
    ax2com Month ago +1

    I wonder if you can direct hit characters with his vortex.
    That would make it a little bit more useful if that causes flying characters to fall down.

    • ixgdgiffgd
      ixgdgiffgd Month ago

      I believe someone tested it and said it doesn't work, I don't remember who tho so I could be wrong

  • Hello
    Hello Month ago

    His shield should last longer, and his brawl should be more threatening with or without block

  • Ricey
    Ricey  Month ago

    I really thought he'd be like Lucio and be able to switch between forms for however long he wants...maybe they'll rework that who knows

  • Cameron Pearson
    Cameron Pearson Month ago

    I genuinely think if they even gave him like a permanent 50% damage increase he'd still be awful. I was really excited for him this is a big shame, he's not even out and needs a rework lol.

  • MicckeyMol
    MicckeyMol Month ago

    Perfect. He can be useless until I've unlocked him and then they can buff him 👌

  • LlamaLord
    LlamaLord Month ago +1

    having such a strict cooldown on his big form is really cringe, as a "tempo tank" his abilities should all extend the big form's duration if he uses them well. That would reward skillful play and ability management

  • Moshie _
    Moshie _ Month ago +101

    I think the best way to make him a bit better is to focus more on one form. For example take away some of the poke damage and give it to the pummel. If he doesn't exceed at anything compared to the rest of the tanks he will be quickly overshadowed. Also the vortex might have to be either taller or actually be able stop people from going out. Haven't played yet so can't say for sure if these are good ideas, but I hope he will at least have his own niche, since he is VERY cool.

    • Godlyvex5
      Godlyvex5 Month ago

      @The Curio Cabinet Under another comment I mentioned that maybe the E should root, and prevent usage of movement abilities. I also agree it should be infinitely tall. But if it does recieve those changes it probably shouldn't last longer.
      Alternatively, you could make it slightly larger horizontally, and make it last longer, which would focus more on the slowing aspect rather than the grounding aspect, and would make it harder to escape by just using your movement ability. I think one of those changes would make the E feel more useful.

    • The Curio Cabinet
      The Curio Cabinet Month ago +1

      I agree w/ the two people who say it might go against his character, but I think then the focus would be playing into the vortex. Make it taller (or infinite vertical height/till it hits ceiling or skybox), make it STRONGER, that way he has a solid, core feature that's available in BOTH forms. That way you can use it to aid your other abilities: keep people in range to pummel them at close range and block damage to truly Brawl Tank, keep people still/low so you can more easily poke them and control space at range. It's a really interesting idea and it plays really well into the idea of a tank who does their job by truly Taking and Controlling Space, and beyond that, it's up to him to decide whether punishing people up close or at range is better for every instance. Similarly, since you can use it in any form, you can use it pre-ult to, again, keep people in range and make it easier to keep it online.

    • Olof Acosta
      Olof Acosta Month ago +1

      @Godlyvex5 remove the cool down and actually have ramattra switch consistently between forms depending on if he's long or close range

    • ParkingMeters
      ParkingMeters Month ago +1

      It goes against the design of the character

    • Godlyvex5
      Godlyvex5 Month ago +8

      I disagree about focusing on just one form. I think it would take away from the identity of switching between two forms with their own uses, if one form was distinctly more powerful. I do think nemesis form should be more powerful because it is close range, but there should still be merits to staying in the first form.

  • Larva Amigos - Dibujos Animados

    The reworked Doomfist is looking great 👍

  • xlightingedgex
    xlightingedgex Month ago

    I would hope that they at least make it so if you cancel the ult early you get some ultimate refund. I look forward to playing him when he's out but I'm kind of glad he isn't about to be the only choice for tank for season 2

  • Velakor
    Velakor Month ago

    yeah as much as I'm enjoying playing him, like he's super fun. he feels very weak and easy to kill/be killed. if you don't have dps to back you up, and support to help you out that are capable, he's pretty ass. his trailer was definitely very misleading to what he actually is, like his shield needs a big buff its almost pointless.
    fun though either way good addition to the game

  • Hakumei Reimei
    Hakumei Reimei Month ago

    For his anti-air would a pillar that goes straight to the sky box be to good? because that is how I thought it would work.

  • Elwis From Poland
    Elwis From Poland Month ago

    His kit and look makes me think of: what if Zen was tired of everyone's BS and dropped harmony for full on discord, hit the gym with Rein and got himself a warlock drip.
    That being said, if his vortex ability had a higher reach AND disable all movement based abilities, we would get another decent Phara-Mercy counter pick. You can't have too many of those!

  • Draslyn
    Draslyn Month ago

    wonder how he does with ultimate combo's like kiriko's, maybe he was balanced more around those?