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The Dead Space Remake Is Really Good
- Published on Mar 29, 2023 veröffentlicht
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#deadspace #electronicarts #gaming
1:53 Express VPN
3:36 Story & Character Changes
7:48 Gameplay Changes
10:05 Visuals & Peformance
14:06 Weapons & Combat
21:36 Other Changes
23:51 Closing Remarks
26:18 Amazingly Awesome Patrons
Comments • 3 685
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@InfiniteDarkMass No, I understand it is a remake not a remaster because it does more than update visuals, it also adds a voice to Isaac, a really fitting one too, and I'm happy they did justice to the original. But I wish it wasn't 60$ because I don't feel it's worth that, I feel its worth like 30$ because it is a remake, majority of it is still the same sections as the original game from 2008. I shouldn't have to pay 60$ to add a voice to Isaac, make him and Nicole look different, change the way characters act, and update visuals. Its all really good good stuff and a big suprise (for me at least) that they pulled it off and made a solid remake of a solid classic, I feel it should cost 60$ if it comes with the remake and original. I have the original I'm just waiting for a sale to buy the remake (and waiting on a sale for Atomic Heart).
@WDYW I think you're confusing it with a "Remaster" which is usually a poorly done texture swap like we got with Bioshock, which breaks the game more than it improves. I have no complaints paying full price for a remake as polished as this one, with so many visual and technical improvements.
Though I'm not so sure about the story changes, but I haven't fully experienced those yet. I am definitely against artistic changes, though, like turning the cutesy "carrot on a stick" love interest into a grandma, or changing Isaac's iconic "one step from madness" face to look more like the voice actor. I know what Isaac looks like. Why should I care what the voice actor looks like? I bet it's all done just to make the face capture easier.
Anyway, I wish Bioshock could get a proper remake like this, with faithfully updated visuals and tech, without ruining the atmosphere or some of the more interesting enemy behaviour. That could even improved, I think.
Dude Isaac is aprox 35 years old and his wife is prob 37-43 years old. Hes a highly experienced Engineer with quite a few off-world assignments under his belt. based on what we know about planet cracking from the documents each planet crack is a 3-5 year process plus he had to go to college as an undergrad, then grad school etc.
Gman I need help on mission number 26 on GTA 4. I was told you're the man to ask for help. I need to beat this mission by the 16th or I'll be kicked out of my apartment and my fish will no longer be able to take walks after watching gears of war 3 on Hulu. Please help.
Motive clearly has some ridiculously talented technical wizards. DICE constantly fails to release properly working games with their own Frostbite engine, and many other EA studios seem to struggle with it as well; meanwhile, Motive managed to make a polished Star Wars flight sim, and now they have a 3rd person horror game with a seamless world. I'm impressed.
@Secave this engine was made for open worlds. See the Battlefields and Need for Speeds. So that's not likely the reason.
Honestly, I tried DS after a release and it runs as a crap. Even hated Darktide runs much much smoother
@BucklingSwashes I guess that explains why this remake exceeded my expectations and experience with other remakes. I wish we could get the same level of treatment for the original Bioshock.
@Arinhardie they're making an Iron Man game... they have potential indeed.
Definitely keeping an eye on what motive is up to from now on, they’ve put out some seriously quality stuff
The original really does hold up great
The remake is a waste of money. The game is easier and even has remade bossfights to not even get you accidentally killed. Please don't buy it.
Haha, considering I still play on a 360 I'm probably not the audience for this. But if it gets it to modern audiences, not necessarily a bad thing.
As a Transformers fan who watched fantastic.games fade into the abyss, I'd love it if they remade War for Cybertron or did a Transformers Devastation 2.
@SANTIAGO VASQUEZ GOMEZ So many things happened in DS3 in my opinion. From broken Isaac to Moon Killer dude.
And then he died but he not actually die in DLC. Bruhh
@BatboyThe lore of DS3 is great, considering the early discovery of the Tau Volantis civilization and the influence of the Marker. The game is a potpourri of mixed and unfinished ideas with a great background.
But I agree that the storytelling was a complete mess, with that stupid love triangle, the cannon fodder NPCs. Danik was an underwhelming villain and Awakened wrapped things up in a shitty way.
I'd love if Motive reworked the game in better ways without rebooting the entire plot.
I completed it yesterday on Hard difficulty and I still got scared in a couple of tricky spots.
The game is extremely balanced and it's delightful to play given all the weapon combinations and abilities.
The seamless transition between the main menu and gameplay is simply beautiful.
Not if you're suffering from a bug where the 2d menus are choppy as all f until actual 3d graphics are displayed.
@Dubman 31 ok. Thank you
@Silver_wolf226 just open and close the save station, no need to reload the file
@King Dring there was one time before the patch that I loaded in and the camera was locked on to the save station. So I had to reload it to get the camera to actually be behind issac
The original Dead Space did have lockers and containers that mysteriously unlocked later in the game but this was never explained in the story and was obviously done by the devs to spread the loot out for when you had to backtrack. It is a nice touch to add a security clearance system to explain it though.
I didn't knowingly skip any of the side missions but I never got the master security override key 🤷
Having those lockers be lit up white rather than stay red until you get close just seems better
@Theiron2142 it's so much more than that and you know it. Stop it.
I honestly don't see this as enough of a change from the original game to justify calling it a remake, if you played the og dead space then you're not missing anything here.
@RyuketsuGaming Yes they did. Other than the master clearance, you’ll usually come back to the area later with higher clearance.
the flamethrower is actually so good in the remake - the alt fire can basically 1 shot everything when paired with force gun and/or statis, including the tentacle wall guys
I was looking for this! I remembered how bad it was in the original so I wanted to see how it was here. I ended up using it as one of my primary weapons. Honestly it felt a bit cheap at times with how it would stagger enemies so you'd be safe if you just sprayed fire from a corner. I used it so often I almost died on the second Big Boy battle because I forgot I was in vacuum and couldn't clear off the growth on the ADS cannon with it.
Alt fire was very good for hallways, or "locking down" a side for enemies to attack you if you have to balance them coming from multiple places at once.
they did the pulse rifle dirty instead, unfortunately...
The flamethrower is great. The only weapon I’m “meh” on is the pulse rifle. The contact beam does the same job and does it better.
The flamethrower synergizes so well with every other gun. You set a mob ablaze to stun them and cause damage over time, then switch to a precision weapon to cut them apart. If you watch closely you can see the flesh burn away from enemies. Flesh is what soaks up damage from cutters and the like. The flame thrower is an excellent crowd control weapon and is very ammo efficient, especially upgraded. Can also nearly one shot a guardian if you hit the cluster of intestines. Best gun in the game IMO
The primary reason I had the flamethrower equipped was because it melted the Wall Guardians. I only need to throw a fire wall at it, and it dies instantly. That and the Swarmers but I actually didn't encounter them that often.
I loved the description of how the remake basically looks like how the original game looks through nostalgia goggles
@SuperPlayer EX Nicole was always middle aged and they started making her look more her age in Dead Space 2.
Having her look more aged in the remake is far more accurate since she’s a senior medical officer (implying that she has years of experience in the medical field, which, if she was as young as she originally looked, wouldn’t be possible unless she’d been working in the field since 8th grade) who’s busy treating an ever-growing mountain of patients in critical condition while also trying to keep herself alive and avoid becoming Necromorph fodder. High levels of stress can age a person quickly and the stress Nicole would experience in her kind of situation would be more than enough to age her physically.
The only senior medical officers who are in their early to mid twenties and don’t have lines in their face are the ones in movies.
@Gabriel Rodriguez tbf, that level of stress she had to endure coupled with depression, trauma, and fear when the whole ishimura got caught in the crossfire when they discovered that damn marker can really wear someone off to the point, they could look like a 50-year-old person when in reality they're closer to 35
@Nuka Berry Imagine saying something completely false, malicious, misleading and hypocritical only because you disagree with someone... Oh, wait!
I’m so happy they actually made a good game and not a lazy cash grab
@Paper Clip Yeah, totally agree with that. The original Isaac's face fit the role perfectly. He looked like he was a push away from madness even before he got to Ishimura. Changing Nicole's face made even less sense, with how little her character appeared, and even when she did, her role was basically being a love interest bait and a reason for Isaac for going through all this shit. Which doesn't work as well when you turn her into a grandma.
I bet they mostly did it to make face capture easier, and now people are making elaborate excuses for them.
@Sublime6193 it depends how much the original has aged, I don't think deadspace really needed it that much, not like say the original resident evils did
@Paper Clip understood.
@young special yeah I played it and got used to it. I don't hate it anymore but I still think the original face is miles better.
@Paper Clip sucka, that's the actual voice actor... i think he's fine really, you just gotta get used to him.
Making in DS2, they can add some facial hair.
The most impressive aspect of this game is that EA didn't totally feck it up.
So true, lol.
@Valek_z 2 was great, 3 was bad but its weapons engineering system was fun to play with, would be interested to see this teams Interpretation of that
@dr. prof. swaggin those games had EA influence ever more than this one, especially 3. thats why it was trash
@Valek_z original Deadspace games had deluxe edition suits too, at least I know 2 and 3 did
they made a Deluxe Edition with some cool suits, other than that i dont see any of their "influence" tho
I'm sure it's already been said, but the same actor has always done Isaac's voice. He did all the pain/melee sounds in Dead Space, his role was just greatly expanded in Dead Space 2.
Issac Clark's voice was done by Max Shippee in the original (that's why Issac looks like him in the original series).
He actually didn’t do any voice work for the original Dead Space. He even said in an interview that Dead Space 2 was his first audition for anything Dead Space. They just reused grunts and such in later games so I think that’s where the rumor came from.
gunner wright is the goat
Damn I seriously thought Callisto Protocol was gonna come out on top in the space horror game coalition, but it turns out it was Dead Space all along. Happy that the remake is surpassing expectations and hope to see more in the future.
@ghhn It’s like raising children. You can’t be too strict or too lenient. You have to find a balance between freedom and stability.
Hopefully “ Routine “ takes the #1 space horror spot when it releases, cuz it looks insane
@Jay Sherman As much as people hate the idea of limiting someone's creative vision, we absolutely need publishers to step in sometimes and wrangle things back in 1) so we actually can get a game instead of something being stuck in Development Hell and 2) because sometimes we need an outsider to go "No that's not gonna work, cut it so we can improve the other things."
Obviously too much corporate meddling isn't good either, but total freedom can also mean total freedom to fuck things up.
@Deliveredmean42 yeah there should be a balance between th
@Jay Sherman And then we have the extreme of making too much restrictions with the sequel trilogy and how much lack of creativity with similar story beats to the original trilogy it end up being.
From what I’ve seen. The fleshy system isn’t just visual. It’s enemy health. Most enemies won’t sever until most of the fleshy bits have been removed. Which ends up being something the flame thrower is kinda okay for. Stripping the flesh with fire before switching to a workhorse that can actually sever limbs.
Honestly the flamethrower is just a great weapon. Only weapon in the game that can kill 4 enemies at once if they're all standing in a straightish line.
@bustin g's nvm you summed it up lmao
I’ve found the flamethrower is great for weakening most enemies while I retreat. And for taking out the Lurkers while I focus on other enemies
flamethrower also shreds all of the annoying enemies he talked about, wall guys and the little crawlers literally stand no chance against it
That’s exactly what I do, set them on fire and then switch to the ripper to finish the job quickly
Survival horror is currently in a renaissance at the moment, they're really hitting the mainstream as of late
The gaming industry has become so much of a clown that modern EA went 180 and published an actually good game
Wow you managed to spin one best things to happen to a survival horror franchise into one of the most mean spirited ever spat out by the cynical gaming community.
@Akhil TT and it better stay that way with number 2's remake and the new games that would probably involve numbers 3 and 4.
Especially when it comes to their Iron Man game.
I guessing EA decided not interfere with its development.I cannot see any of thier slimy influence on the game
I mean... insomniac games are good people.
Not just one , don't forget Jedi fallen order and there squadrons game ,apex too
I think the strength of remakes like this is that they allow a new audience to experience old masterpieces like they are new!
@SuperPlayer EX I take your point. However when I played the original about a year ago. Due to the lighting mainly but also sound, I didn’t find the game convincing enough to find it scary.
I mean, you could probably just put higher quality textures and sounds on the original Dead Space (maybe also improve a couple of mechanics and features) and I think no one would really complain. The original game still holds really well, even if it is pretty buggy on consoles.
I like how in the beginning they basically just confirmed that you don’t kill the necromorphs but rather just disable them, I remember that in the original the devs couldn’t keep already dead bodies in previous locations for stability reasons. But instead they said that it was part of the lore
"Are they dead? Or do they just stop moving for now?"
The graphics are so funny, as you mentioned the game looks exactly the same as it used to in my brain.
Really goes to show how well done the original artstyle was
Me: "It's kinda neat that they're making voice acted characters look like their voice actors, since most voice actors never get that level of recognition that live action actors do."
Also me: "Wow Gunner Write Issac looks like Adam Sandler."
Imagine if he was voiced by Adam Sandler.
having played all the original dead space games I was going to give this one a hard pass, but after seeing this I might actually give it a go because it seems to be a really well made remake, and having the same voice actor for Issac is a huge plus for me 😅
It is, however, an EA game. Skip it, don't give them money
So, from what I've seen, the difficulty with putting enemies down is due to the new flesh system they implemented, where you have to strip the flesh before you can sever the bone itself, along with higher difficulties making this body harder to break down
@eddieliusa that's literally not true, the force gun and contact beam can carry you the whole game
@Jacob Leukus boop
Plasma cutter also got nerfed, it’s not the best weapon anymore. I’m glad all the weapons feel “mediocre”, that means there’s balance and a need to switch weapons all the time
You do have to be much more accurate and can’t just shoot any part of the limbs to break them. If you hit all your shots on hard in the beginning you are 3-4 shots to cut a limb. If you shoot up and down the arm and don’t land shots in the same parts it can be upward of 6-10 shots. I’m only just now getting to chapter 3 but this game really has me on edge at all times, even the jump scares that carried over from the original still spooked me
It's not the tools or the studio's size that make a game great, it's the artists and programmers, the visionaries. This is a perfect example of that.
Not gonna lie, i liked the silent protagonist vibes of the original as it made it feel like we were the character and that we were Isaac instead of him having a voice and emotions. At the same time, him talking now adds a new form of depth missing in the first game so its kind of a win in either direction
I think the fact that I was one of the guys ridiculing these guys for remaking a masterpiece and ending up liking the remake more really says how good Motive are.
Thank you. a surprisingly large amount of information goes into creating a script for this type of video. colossal work, excellent structuring and experience in this matter are felt. I definitely subscribe to the channel in order to further analyze and learn how to make this level of content.
Great editing on the video Gman! That buttery smooth transition at 1:41 from explosion to warp speed was perfect.
The flamethrower alt-fire is perfect for those wall enemies that spawn the eyeball creatures. The wall of fire just roasts them with one shot.
This game got the Resident Evil 2 remake treatment we didn't know we needed, and I'm all for it. Brilliant job.
@BetweenTheLyons funny, RE 2 remake works more like dead space, while RE3 remake works like calisto protocol.
@bigwhopper6501 As long as it's not the Resident Evil 3 remake treatment where they shit-ified it, lol
Nah I feel like it got the resident evil 2002 remake treatment, same laylout but with extra rooms and paths, new voice acting and slightly different enemies like the phantom necromorphs which are like the crimson heads
Love what they did with new content in this game. All of it serves to give additional background and context to the main story, giving Nicole and Isaac a more fleshed our history and background. Explaining the origins of The Hunter and Dr. Mercer being a truly frightening figure.
I think the idea of having to sacrifice ammo for having multiple tools and a larger arsenal is interesting. Means you have to decide between being equipped for everything with little ammo or one or two options but having more ammo
the formal f''d me a few times in my first playthrough. Ironically I had a much easier time when I was going for the plasma cutter only trophy
the two enemies you didnt like (wall guys and tiny guys) are both destroyed by the flame thrower no problem. I love that thing, mainly for the wall of flames. it does such a good job at crowd control
It's so good to see AAA horror games thriving again.
@Nicolás Riveros i dont think being from a preexisting IP is bad per se its just not making it Mario of horro games and Imo RE has manged very well after RE7 even if i think RE8 was a step down from 7 it still holds good quailitys so yes pre existing ip is not bad just make sure to write correctly
@Wolfbarr Ooh... That's rough.
I need an AVP 1 and 2 remake
to be fair.. if there ever was a good time for triple A horror games, then it is during the last 3-6 years
My 2 favorite cherry on top details in the graphics for this game. Sparks from burnt out lights will bounce off your armor. And that Isaac yells "FUCK" when he's out of ammo. I love this remake
Isaac's face model is actually based off of his voice actor. This wasn't the case in the original release because his face was modeled after Max Shippee, someone who was closer in age to Isaac for the original game (Isaac is 47 in Dead Space 1). Gunner Wright, his voice actor and facemodel from 2 and 3 is about 45 now. The characters designs were changed to reflect their appropriate age, since they've always been damned near 50.
One thing I’m loving so far is new game plus throwing different enemy types at you in the beginning/ throughout the game. Really surprised the shit outa me when I was going back to the killien and 5 slasher came at me through the first hallway in the game you run through. As well as harder nightmare necromorphs up front.
I’m on my sixth playthrough, 100% achievements. This is SO well done.
I played on hard with all the guns on my inventory, it makes it really fun to have to adapt to whatever ammo you have to spare.
The fact that I had a hard time differentiating between the OG game and the remake is a testament to how well it's aged. That being said, I'm excited to try out the new content and tweaks they've done to the game on top of the graphical refresh.
@Keineken_ because he just got in the hype train and play the original one day before the remake
You actually had a hard time noticing? At first I can understand you don't notice but just looking at the first Remake clip it is very noticeable.
When will you come back good sir?!!!?!?! Miss ur videos
I've never heard of this Motive Studio before but they seem to have some serious skills. I mean this is up there with something like RE2 when it comes to remakes. I hope they remake DS2 too. Though honestly I'm excited to see whatever these guys do next.
And the next game they're making RIGHT NOW is a freaking Iron Man game.
A *IRON MAN* GAME....
That's just crazy.
The biggest sin here is not mentioning how Isaac also looks like his VA after mentioning how Nicole's new appearance takes after her VA.
Otherwise while Isaac's own age isn't properly displayed they really nailed the adult relationship Isaac and Nicole have.
I'm really happy to hear that Isaac's dialog is restricted to cutscenes. I was worried about that
You do get to hear Isaac cursing if you stomp long enough.
I’m so glad this game wasn’t a disappointment. I love this game.
The Flamethrower bomb wall one-shots guardians and holds just about everything in the game at bay save brutes and dividers. Gives you some breathing room to reload, heal, take some pock-shots etc. I found it pretty useful. Also channeling Alien 2 in a sci-fi horror game, like, c’mon. Flamethrower good.
It seems like the flamethrower is intended primarily for melting away the first few layers on enemies' limbs and then following up with another weapon to dismember.
@Anonymous Infinido Very true, it looks incredible in motion (like most of the lighting and effects in the game).
I also think the flamethrower is flex for updated lighting system and shadow system in frostbite engine.
exactly. additionally its pretty good for slowing down multiple rushing necromoprhs since it can stagger multiple at a time very quickly, then swapping to a more precise weapon and finishing them off
I would argue it replaces the original, and that's from someone who played the OG like 1000 times, one of my all time favs. This remake is insanely good
The flamethrower is a hidden gem. I found the flamethrower useful for taking care of the guardians, it destroys them. I also found it useful for any necromorphs that get too close and any of the small enemies.
Yeah, the FT is a gem, and its the tool I always carried allong with the Plasma Cutter for the ride (Ripley taught me that😒👍) and cos depending on the diff mod, the Divider or even the f-n swarmers can end your joy at defeat a whole pack of bigger enemies in a zap😒
It's funny because I always had the flamer equipped, because it was fantastic at killing the enemies you singled out as annoying. The guardians it hits all tentacles at once as they emerge, basically instant kill.
I hope the success of this will push them to make a fourth game and maybe more
@KingRidley a man can dream…A man can dream
Man I just finished this game 4th time and it's still a joy to play
I love what they did with the contact beam they turned it into an actual laser beam like I imagined it would actually be
Flamer thrower/ripper combo OP especially on the Hunter the only reason I survived it the first go round.
They made a weapon that I originally never touched in 1 and 2 one of my favorites now so hats off to them I love the new contact beam it’s 1 shot alt fire and the death laser primary fire are so fun
look at my banner for lemonade!!
I kinda miss the old alt fire. Being able to press a button and just make everything around you fly away was fun.
Really gives it that repurposed mining laser vibe.
Gosh, it feels so nice to see a game company actually give a heck about the game they're making
Absolutely loved this remake, the only issue I ran into was one of the rooms I need to go through to get to my next objective didn't load so I had to quit and reload, but that only happened once out of my 12 hour run of the game.
The flamethrower is actually really useful
It’s great for stopping enemies in Place and weaken their limbs, Which on hard mode is a god send.
also the wall guys are much easier with the flame thrower cause you can hit all the tendrils.
Nor S tier but for sure better than before.
tbh seeing an older nicole makes her most credible. in the original i associated her with the cute lady in distress trope
I’ve seen such wildly different takes on some of the games weapons. For me, I’m playing the game on normal and the flamethrowers flame wall has seemed impassable to basically all but the strongest necromorphs in the game. I throw that bad boy down in a hall, narrow passage, or right in front me in an open area and watch as almost everything that tries to pass through it burns to death.
The original really does hold up great. That said, I'm glad to hear that they've gotten this remake right.
Bro. Bots have gotten so annoying. They couldn't make bot comments feel authentic enough, so they just started copying real comments.
Another bot copied your comment and it has more likes than your original comment. If you can see it report it.
The reason you get better frames in higher resolution is because you're likely CPU-bound at lower resolutions. Meeting a threshold to trigger GPU usage over CPU can sometimes give you some dramatic performance gains because it isn't relying on the CPU anymore, which is really not designed to handle processing graphics.
Just because something is "ultrawide" does not mean its a higher res. Take God of war for example. That being said where is the option for ultrawide for this game. Or does it require 21:9 monitor? I think he was mistaken. Might have been ultrawide, but fewer pixels. His ultra wide was prolly 3440x1440. And 4k 16:9 is 3820x2160. Being cpu bound only means you do not lose much performance when increasing graphic faditly. But you never gain any.
The reason they made Nicole look older is because she's a Medical Officer, and not a low-ranking one at that. She's a scientists, a psychiatry and medical professional.
Nicole from the original looked like she barely just made it out of the medical school. Some people might have a problem with that, but her new appearance lends much more levity to every scene she is. When the game tries to sell me on the idea that she's this med officer trying to make sense of what is going on through observation and research in her side quests, I can believe that. She looks old enough to be very capable of this stuff.
She's also working on a mining vessel where extreme injuries are so common that they need to regularly grow body parts, add extreme stress from being hunted by monsters, dehydration, hunger and being unable to sleep and anyone would look older than their age
I've watched a dozen or more reviews of this game, and yours is the best one highlighting the practicalities as well as some of the tech implementations (wide screen, etc.) . Good job.
This is honestly the best sequel to Home Improvement on the SNES. All these years of waiting for the next entry of Tim the toolman is finally over and we got something different (in a good way)
Original DS my loadout every playthrough was Plasma Cutter - Pulse Rifle - Force Gun and Contact Beam ( only to sell ammo ) . Glad my favourites still rock in remake. Well covered review mate , answered all my questions, thanks.
Im so excited to play this remake. The Original is one of my favorite horror games ever and I'm glad it had been done justice. "Make us whole again."
@Walter Damn, you're putting in work in every direction bro.
Eclipze MMG I like pointing out idiocy, what can I say
And I'm bored at 10pm on a thursday night
Eclipze MMG "nah" isn't how you win an argument mate lmfao
Got you to type more than a single reddit tier gotcha comment though so clearly you're invested ;) And why would I deleted my comment? No one who reads these will think you're right lmfao
After 3 game play completions Deadspace was absolutely incredible top to bottom
Honestly, to me it's weird that Isaac doesn't speak just a little bit to himself being in the worst possible case scenario. Even REmake2 Leon and Claire spoke by being weirded by Zombies at the beginning, because that's natural. Seeing dead corpses alive and other monsters is terrifying, and obviously weird as fuck. And when it comes to Necromorphs, those are even worse, being the worst case scenario you can ever face.
Yes, i hate it when characters give obvious hints or just speak about something unrelated like freaking hand holding my ass. I will never support that kind of thing. I couldn't play Ragnarok because of it.
But at least he can mutter something at the very beginning of the game apart from "Christ". You know, like being weirded out, and what the hell are those things, and being a bit scared until he adapts like again Leon and Claire in REmake2. They stop speaking pretty fast at the beginnign section until Mr.X shows up again, then they do a one liner and move on.
At first i didn't have big expectations from the Studio where almost all their games flopped out, or i thought they are doing 1:1 because the original game is so good. But they really outdone themselves. First, because they had a superb foundation, secondly, because the horrible sections were removed and the ship is now interconnected properly and open and they didn't touch upon anything that wasn't broken, just expanded it. And that's how you make a good game. Replace, don't remove the bad parts, and do something fans will appreciate.
You can say no game is perfect, but 10 out of 10 scores exists, and if i had to rate this one, it would be simply 10. I would rather argue that 1 out of 10 does not exist unless the game is literally unplayable.
REmake4 does look a little more ambitious, and no doubt that game might be GOTY just from the previews. Or even more, the best shit ever made considering RE4 is a fan favorite classic with some odd sections here and there (Island, but it's getting a revamp, fucking finally and no QTEs), and despite the people who claim it's not Resident Evil because there are no "Zombies" when Resident Evil was never about Zombies since the name is Biohazard. We got to a really good start this year. Dead Space Remake, Hi-Fi Rush, Turbo Overkill Endless Mode (With a lot of new things added, graphically but tweaks too, because the developer LISTENS to feedback and even included everything i asked from him to be added in the game. I wanted Anti-Aliasing and permanent perspective of the vehicles, and the mad lad responded to me and said, sure, i will add them next patch, and so we got it).
Also funny that you mentioned System Shock, because Dead Space was suppose to be System Shock 3, but not with the gameplay of the originals.
Was 13 when the original came out now I'm 28 and I enjoy the remake even more than the original. This game hits all the notes 🎶
Nicole is voiced by the same person who voiced her in dead space 2 after she was recast from dead space 1 (2008) so both Isaac and Nicole are voiced and Modeled after the "original" actors
Isaac here looks 25-35 years old and Nicole looks like 50-60 years old like wtf why????
I think that the flamethrower is more to soften them up then outright defeat. You toast a few, use a different weapon on a different group, and when you turn back to the previous set, they’re as fortified as a marshmallow peep. I mean, your footage showed the crispy ones being taken out by like 3 shots of a full auto weapon, you’ll have ammo for days!
Well maybe he didn't upgrade it enough witch if get at a later point in the game it's obvious that it would suck . Haven't personally used a lot the flamethrower in DS 1 but in d 2 it was a main weapon for on of my playthroughs on hard and it kicks ass, only switched to a cutter when I had to do ranged combat
my flamethrower strategy: Stasis > alt-fire > swap to pulse (or contact beam). Also used them to take out the guys stuck on walls because alt-fire insta gibbed them.
@Mr. Rickster yes their tentacles, its a weapon suited best for special occasions just like the machine gun against the exploding ones
Yeah honestly I just use the flamethrower because the fire physics are so on point. Watching their limbs get literally glowing hot is so satisfying
I used it throughout the entire game. I never did in the original, maybe bought it once or twice, but I wanted a crowd control weapon early and I had it, so may as well use it. It's fucking awesome, and destroys everything when upgraded a bit. It kills Guardian necromorphs, the ones cacooned to walls, in like 3 seconds, no exaggeration.
just a perfect remake, i still cant get over how well its been done. My only complaint is I had this issue where if i streamed the game on discord it would randomly send me to a permanent load screen resulting in me having to reboot the game, though having the game on ssd and the game instantly putting u back into the action literally seconds after the 2 second intro logos is amazing.
huh, I've never encountered this issue while streaming. maybe it has something to do that I have a different ssd for games
So update here: So after playing through this game for the first time (having never played the original). Makes me wish I did. Super keen to play the Dead Space 2 remake (if they do it. Which they should.)
Bloody awesome time. Will be going through NG+.
It's EA, they're not going to do anything else with this series.
I do think that the purpose of the flamethrower is cause of the way damaging is done
They made the necromorphs (as you mentioned) go from clothes to the home in showing the damage being inflicted
The flamethrower likely serves to remove those first two layers effortlessly (Clothes and Skin burn easily after all) letting you (probably) one shot the limbs with another weapon and save ammo
I really got into the Flamethrower in this one - it kills the Guardians easily with a short burst too. Burns all their arms at once
Lovely! I never played the Dead Space games but I have a friend who is a fanatic. Hope to see some gameplay. What took my breath away are the flame graphic! Holy shit! That looks more real than reality!
9:00 The remake's new mechanic of choice between life support and lights and such is probably inspired by Alien: Isolation. That game had a power grid in some areas that allowed you to allocate points of limited electricity to enable or disable certain features of the area, from turning off the lights or turning on fog vents to reduce everyone's visibility, therefore leveling the playing field between you and the enemy, as well as other features like locking/unlocking vents which trades off being able to hide yourself in them for locking the alien out of them, and general electricity usage in the room which may remove environmental hazards like electrified water or electronically locked doors.
Always a good horror game when you have to make the choice between doing something that might help you OR end up helping the enemy at any moment, further heightening tension and scare factor. Such a thing can't be done with just jumpscares which horror games really need to fucking learn nowadays. Use slow terror mostly, not *just* jumpscares.
@NotPork I didn't intend to get into an argument with you or anything, just wanted to clarify what I meant. Hope you have a good night my friend.
@Dylan damn alright I stand corrected
@NotPork Isolation's director only handled the Xenomorph. Not only that, but it was directly inspired by L4D's Director, which handled multiple enemy spawns and environmental factors such as item spawns, shortcuts being present, etc. Hence, this is why I said it's more reminiscent of L4D's Director. The Necromorphs aren't learning your playstyle or adapting to your movement, nor do they hunt you.
I would not go so far as to say something like "clearly inspired by isolation" when Isolation itself was inspired by another game.
@Dylan cmon man, the rewiring, the expanded metroidvania elements?
All undeniably A:I inspired; why would the director not be?
@MLP Iceberg I said that about the original because you get used to the enemy placements. That is simply not the case with the remake. Guarantee this game will scare you!
Honestly, the flamethrower is super underrated. Just for the heck of it, I dumped a bunch of nodes into it and put the 700 ammo I had for it into use. I can take down most necromorphs in 2 or 3 seconds now.
You ought to do a "Playing and ranking every Halo game" Might be fun to do. Back in 2020 I went back and did all the campaigns on LASO, not fun at all, but was nostalgic at times.
tbh the flamethrower carried me. it stuns enemies greatly and deals some good damage when upgraded especially against groups.
This game has the most detailed corpses I’ve ever seen, bodies have like 5+ layers of tissues. If you shoot a dead crew member with the pulse rifle, you can see the muscle, then the skull with some tendons, then only the skull only
Couldnt agree more this year is full of top quality horror
I kinda miss the jutteriness and quirks of the necromorph's movements, those snappy movements and turns. They seem so much more fluid now. Makes me wonder if the remake dev's saw it as a limitation at the time or if they removed it for other purposes.
Its just nostalgia.
@Faded.Visuals It was compared to the Resident Evil 1 remake? That is a great sign, as that is a remake done right. They took the original improved and expanded on it while retaining the original's feel and atmosphere.
@Dolton I. ....unfinished?
@TrevMizer As if.
@Dolton I. you have no idea what an unfinished game looks like
My hope is the reasoning for changing the looks of isaac and nicole to look like the voice actors is for the mocap to do all the work, plus it would be easy to cast Gunner Wright as isaac in a future movie, which has already been teased.
glad to see it had a good launch
speaking of good launches, i swear doom eternal was damn good at launch too
It is incredible how it looks so similar to the original. They are wizards!
The flamethrower is much improved, you just gotta know how to use it, specifically the altfire. Still a niche and utility-driven weapon, though, and not meant to kill them as much as aid in killing. Roast enemies, then use something else on them alongside it, same goes for the alt-fire, and vice-versa. That and it's very effective against the swarmers and the Guardians.
I'm really excited for DS I remember two days ago seeing many people seeing so many people loved it when they litterly improved the quality and game play I'm really happy they did this I'm gonna have so much fun when I can buy it!
What a relief. Dead Space is one of my favorites of all time. It's such a relief to see they treated her right.
I love Callisto Protocol as I expressed when I covered it, and Im pretty damn sure I will love this remake as I loved the original back in 2008. Good video though and keep the high quality content dropping as s always
If the rooms don't have lights in them often it's because the in-game director. Most places in game can become pitch black if you do well enough.
Ok so nicole being that old makes it kinda weird because they met trough his mother at the church of uniology or whatever it was, so she basically hooked him up with an friend of her closer to her age lol
Got to say big fan of the ripper weapon. Plus the flamethrower actually felt useful this time around too me anyway.
I'm so excited to play this and so glad to hear that it's good as the original Dead Space is my favourite survival horror game ever.
From what I've seen it seems to run really well as well. Which is nice considering how horrible a lot of games have been running when released recently.
@Modern Games Suck I don't have disdain for "ecchi" lmfao My main genre is JPRGs dude. I know what ecchi is I've seen my fair share for better or worse.
FF7R literally has a scene where you can pick a dress which shows her off practically in full without her being naked. The purple (or blue??) dress.
You also didn't make an argument for why you dislike Tifa's design.
You made one singular mention of Tifa.
Quote "As we've seen with Tifa in FF7 remake and Kendra in this one, this extends beyond clothing and goes to actual body shape changes." and a vague point about changing something to be realistic.
Everyone was changed to look more realistic in Remake. The original game, extended universe and movie are somewhat intended to be realistic.
Her body shape is close to her Advent Children one, which itself had to be changed from the original concept art because they made the characters realistic. So is advent children woke?
Tifa is as athletic as she's always looked.
Unless you mean changing her body shape to be more human like as opposed to 70% leg from her concept art is somehow feminist?
Just say what you mean dude. This vague non speak and inability to coherently explain what you mean is just weird.
For the what feels like 10th time, what do you not like about Tifa's design and why is Tifa's design feminist to you?
I think one of the most important things about this remake being so good is that it raises the bar for all the other remakes that come out this year. RE4 and SH2 are really gonna have to pull their weight.
One of my favourite series of all time the third gets too much hate honestly I’m very excited at the prospect of the next two getting remade love the content brother cheers
Great review - your enthusiasm for the game shines through. :)
Isaac in the original actually says 2 words in the entire game, after defeating the last boss and running into the ship Isaac yells "open goddamnit" at the jammed ship door.
I just figured out how to properly use the line gun. Put the alt fire on an object, take that object along until you meet a few necromorphs, and introduce them to what the altfire can do when pointed at them on the container you're holding :D
Disappointed we aren't getting Forspoken tier quips from Isaac
Issac dismembers Necmorph
Issac: "Did I just do that ?"
Hammond: "With my help of course"
Isaac's Rig ( it talks now): "Great work Issac"
Issac Stasis' Necro
Issac: "Yeah I just did that"
Elli: "All I keep hearing is I-I-I"
Isaac's Rig : " Don't forget to replenish your stasis charge"
Issac Zero G section
Issac: "Yeah I fly now"
Meth Tripping Stross: "Woah he's flying"
Isaac's Rig: "Yeah you fly now"
Issac Stomps any loot crate
Issac : "I wonder what's inside"
Isaac's Rig: " Could be valuable loot"
Daina or Elli : " Isaac you'll find useful survival items in crates like these if you stomp them"
Then every Necro encounter is a cutscene introducing the necromorph for like 2 minutes
The list can go onnnnnnn.....
Yeah, I'm really going to miss his one-liners, like, 'It's STOMPING time!"
I miss emotionless issac
@ColombianThunder I... just did that. Engineering in space, blowing up aliens, yep, I'm awesome.
I like the system where you only get ammo for weapons you're carrying. It forces you to find a balance between versatility through a large arsenal, and having enough ammo and inventory space to feed your arsenal. I always go Plasma Cutter, Pulse Rifle, Force Gun, and no fourth weapon. Handles every possible situation but doesn't cause you to have to weapon swap when you wouldn't want to.
I think it’s badass, you sacrifice having more tools on hand for more ammo and vice versa
You seemed to have a few different experiences than me with weapons. Never had flamethrower or line gun equipped and still got ammo drops for them all the time. Also when I upgraded primary damage for contact beam it wrecked anything that got in my line of sight.
Don't sleep on the flame thrower. It should be used primarily as a status effect weapon, which has high damage over time. I used it all game and it saved me in a lot of tight spots. Enemies take extra damage when you shoot them on fire. I'd combo tougher enemies or swarms, douse them in flame then use the proximity mine secondary on the rifle. I upgraded it to near max and it does tons of damage.