Tap to unmute

Counter-Strike 2: Moving Beyond Tick Rate

  • Published on Mar 21, 2023 veröffentlicht
  • Tick rate no longer matters for moving, shooting, or throwing.
    Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
    As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
  • GamingGaming

Comments • 9 397

  • CallMeCharlie04
    CallMeCharlie04 2 months ago +14630

    Community: We need 128 tick rate
    Valve: How about NO tick rate

    • Mr Catman
      Mr Catman 2 months ago +2796

      Community: It feels too smooth, bring back tickrate

    • William Mullinax
      William Mullinax 2 months ago +395

      ​@Mr Catman the tick rate master race

    • JGsource
      JGsource 2 months ago +539

      how is this even possible? What is this dark magic sdadasdasd

    • Tuhnu.
      Tuhnu. 2 months ago +562

      @Mr Catman fr. This is bound to happen. Some people are never happy with anything💀

  • VØID
    VØID 2 months ago +1123

    Valve developers not using Dark mode while coding is a completely other level of crazy

    • Sam
      Sam 2 months ago +103

      It's probably not valve developers but just some stock footage

    • SignalFlowers
      SignalFlowers 2 months ago +6

      Giga Chad

    • Abhishek Hamal
      Abhishek Hamal 2 months ago +90

      One gets tired of dark mode too. Especially in high light areas trying to focus on a dark mode is very painful.

    • Kippykip
      Kippykip 2 months ago +24

      Lmao if you don't use the 2003 Office colour scheme when coding, get outta here

    • Kreavita
      Kreavita 2 months ago +37

      @Sam unlikely, you can read cs go source 2 on one of the programs in the task bar at 0:40, and also there is csgo branded stuff on the table

  • Nevernamed
    Nevernamed 2 months ago +2422

    I don't play Counter Strike, but it's really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.

  • TimeBucks
    TimeBucks 2 months ago +983

    Valve always making amazing pieces of art

  • xPreame
    xPreame 2 months ago +1630

    I feel so lucky that I just started playing a year ago and then the community immediately gets this big an update

    • prav
      prav 2 months ago +20

      You are indeed lucky, some people have been waiting for source 2 since 2018 or earlier

    • DaCringe
      DaCringe 2 months ago +20

      @prav or 2015

    • Guy
      Guy 2 months ago +50

      (this is a bot by the way)

    • DaCringe
      DaCringe 2 months ago +2

      @Guy yea)

  • JulliaStark
    JulliaStark 2 months ago +1331

    I would love to see a graphical showcase of what this new engine is capable of.

    • Awesome!
      Awesome! 2 months ago +92

      Half Life Alyx

    • poyito asado <:
      poyito asado <: 2 months ago +21

      I agree with "Awesome!" Half life alyx is valve technical showcase of their source 2 engine

    • Owen Stockwell
      Owen Stockwell 2 months ago +53

      Begone bot

    • poyito asado <:
      poyito asado <: 2 months ago +3

      @Owen Stockwell omg what just happened when I liked his comment he didin't have that picture 😮😮😮😮😮

  • DesPedGame
    DesPedGame 2 months ago +2871

    Valve is like that father who goes to buy milk and comes back 15 years later with the milk factory and offers you to live in his mansion

    • Memor22
      Memor22 2 months ago +237

      the good ending

    • NawAkz38
      NawAkz38 2 months ago +18

      ​@Memor22 yes not always the good ending 😅

    • OneSaltyBruh
      OneSaltyBruh 2 months ago +64

      Not with tf2

    • _ redline
      _ redline 2 months ago +22

      @OneSaltyBruh nobody cares about tf2

    • Tom nook
      Tom nook 2 months ago +85

      @_ redline you'd be wrong

  • SectionEight
    SectionEight 2 months ago +961

    Sub-tick updates are actually a pretty huge game changer. Could you imagine seeing this in more FPS games? It would literally make online fps games feel drastically more smoother to play than they have ever been in the past.
    Sub-tick updates would be to the FPS genre what Rollback netcode was for the Fighting Game genre!

    • Tim Szabo
      Tim Szabo 2 months ago +5

      you funny

    • Sammysapphire
      Sammysapphire 2 months ago +60

      You're exaggerating so much. Sub tick updates are great for responsiveness but ticks actually impacting your gameplay was rare. It doesn't change the net code much at all and laggy people will still be laggy. High tick servers were already beyond the point of ticks mattering in real gameplay. It was only low tick servers that had poor gameplay.

    • Over- Clock
      Over- Clock 2 months ago +41

      @Sammysapphire There are plenty of games that use clientside hit detection and jank to try and even reach a tick rate worth a crap, many if not ALL games will be improved from the rare 'got me through a corner' to like i said games that have to eat a lot of tick rate so they can have bigger maps or something like planetside 2.
      It can be as big as rollback in a few good cases.

    • SectionEight
      SectionEight 2 months ago +21

      @Over- Clock Oh God, Planetside 2 would definitely benefit from it immensely. I love the game to death but the tick rate can take a nosedive when there's too much going on at once sometimes. Lol

    • Cactus Man
      Cactus Man 2 months ago +9

      Havent FPS games had actual rollback for well over a decade? Its the reason people with crazy ping jitter around when the movement prediction wasn't accurate to what they actually input instead of just standing still until their packets come through right?
      All this update does is (from my read of it anyway) is timestamp each action that happens in a tick and then ON-tick it re-runs that sequence of events chronologically instead of evaluating them all at once. I cant imagine this having any noticeable change in feel at all (unless its horribly bad for whatever reason).
      FPS games dont have the same glaring synchronization issues that fighting games have, this is really just for the most minute discrepancies in competitive environments, its not like this is suddenly making them actually playable like rollback is for a lot of fighting games.

  • Lowan
    Lowan 2 months ago +338

    All these FPS games and yet Counter-Strike still stood the test of time. Valve never misses.

  • Steve Manzano
    Steve Manzano 2 months ago +145

    A game that simply refuses to die.

    • de
      de 2 months ago +18

      i still fire up 1.6 sometimes lol

    • cosmosofinfinity
      cosmosofinfinity 2 months ago

      Well apparently we have been in Counter-strike 1 this whole time, and will no longer be updating iterations of Counter-strike 1

    • The Dude
      The Dude 2 months ago +1

      Csgo not refuses die, die refuses csgo

    • microman
      microman  2 months ago +5


    • ٰ
      ٰ 2 months ago +1

      @de Same, also many people in Eastern Europe still play CS 1.6 daily

  • Kedo
    Kedo 2 months ago +111

    Valve proved again why they are never forgettable for the gaming world. They make us wait for years but at the end it's totally worth it

    • Nuts from Berserk
      Nuts from Berserk 2 months ago +3

      Hmm, weird to see a verified person with so little likes. Usually they'd abuse their checkmark to steal comments, get more exposure and scam people.

    • Sypitz
      Sypitz 2 months ago +2

      @Nuts from Berserk that’s only if they bring up tf2

  • Moshugaani
    Moshugaani 2 months ago +15

    This is going to be revolutionary, if it works as advertised. This is the kind of next-gen level tech advancements that I want to see beyond just updating graphics.

  • Augusto Souza
    Augusto Souza 2 months ago +5039

    I love how everybody was just dreaming about 128 tick servers but they came up with a totally new way to solve the problem. Props to devs on this one!

    • IqweoR
      IqweoR 2 months ago +253

      We will see in the game, but the hopes are high

    • GamingPot
      GamingPot 2 months ago +15

      So no 128 tick rate? We still gonna have 64 with the new update + their new implementation?

    • Patrik Holmberg
      Patrik Holmberg 2 months ago +944

      @GamingPot did you even watch the video?

    • Claus Berecci
      Claus Berecci 2 months ago +51

      @GamingPot xdxd

  • Walt V
    Walt V 2 months ago +166

    I think tf2 could use this too! Sometimes your shots (specially with sniper and heavy ) hit around corners ( infamous heavy’s corner bullets) or snipers shooting at air and somehow hitting a headshot.

    • Siafu
      Siafu 2 months ago +18

      you can fix that by creating a word.exe and put some scripts in it

    • EvanEvan
      EvanEvan 2 months ago +40

      Like thats ever gonna happen

    • Tice Nits
      Tice Nits 2 months ago +14

      The reason a sniper can shoot the air from an observer's point of view is because from the snipers point of view on his home computer he actually landed the headshot, so the server favors the shooter. I don't quite understand how sub tick rate is going to address this, because you can't make all players have equal latency. If you're playing 1v1 from the USA versus a guy in China there's going to be some delay, from his point of view he successfully juked your crosshairs and made it around the corner, but from your point of view you landed the shot. So how does the server decide if he dies or not?

    • RoboRyan
      RoboRyan 2 months ago +3

      @EvanEvan i read that with shrek's voice from some reason-

    • Mamish Demamish
      Mamish Demamish 2 months ago +2

      That's more of a lag compensation effect. If you're playing against someone who has much higher ping, you can safely be around a corner on your screen, and still die because when your opponent's shot was registered by the server, you were still away from the corner on their screen.
      And if that sounds unfair, consider that if your opponent had low ping, they probably still would have shot you in the exact same way from their client's perspective, just a little bit sooner from your perspective, so it doesn't really change the outcome. Without that compensation, i.e. if the server always used your current position for shots without any 'rewind' to compensate other clients, high-ping players would have to lead their shots to counter the latency, which is just impossible.
      tl;dr It's a mechanic that has to exist to make the game fair regardless of your ping. The game would be enormously biased towards low-ping players without it.

    AB CREATION 2 months ago +6

    Love the careful focus on mechanics and slight visual upgrades, but otherwise sticking with the winning formula

  • Saúl Snow
    Saúl Snow 2 months ago +1

    Estaría genial que les pusieran accesorios a las armas pero que no afectasen a la jugabilidad ni al manejo de las mismas y que fuesen solo un componente estético como una skin por ejemplo. Imagínate una mp5 con empuñadura mira laser, mira modificada, cañón modificado, culata, etc... pero que fuese exactamente igual que una mp5 normal solo que mucho más bonita de ver. Eso también añadiría otro nivel a la economía del juego en la compra y venta de skins.

  • Pink ocean
    Pink ocean 2 months ago +17322

    Valve rarely does something, but when they do, it's bound to be special.

    • NSKURT
      NSKURT 2 months ago +281

      like the Half-Life 3 right ? :D

    • M05HI
      M05HI 2 months ago +41

      Are you sure Valve done this? HPE made CSGO

    • Snaaake BBeater
      Snaaake BBeater 2 months ago +15

      like rareware

    • HardwareLag
      HardwareLag 2 months ago +142

      Artifact comes to mind

    • Timmy Nyao
      Timmy Nyao 2 months ago +8

      Ребята они сделали конфетку.

  • Jeralikin
    Jeralikin 2 months ago +13

    Shots 1-5: Clearly missed.
    Shots 6-9: Missed due to recoil (bad spray control).
    Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
    Shot 12: Likely didn't actually fire because Hiko was already dead.

  • This is America
    This is America 2 months ago +2

    A very interesting detail that I wanted to have is the triggering of weapons, like: If you pull a weapon for the first time, the character triggers it, but next time you don't need to because the character has already performed this action. It would be much more realistic and interesting.

  • Diego Gonzalez
    Diego Gonzalez 2 months ago +18

    I never played Counter Strike but I know I've seen it ever since I was little and I know how beloved the game is to this day, knowing Valve just shadowdropped a sequel and I got to live to see that is an honor in itself and seeing the mechanics they're bringing to the table? I'm definitely gonna be dropping some money on this one.

    • Skaynne
      Skaynne Month ago

      Not sequel. Just a massive port/update.

    • Jules Hancock
      Jules Hancock 12 days ago

      Luckily its free lol 😂

  • Calvin T
    Calvin T Month ago +1

    Valve has been on the forefront of always carefully crafting the experience for the players. Love to see this old classic being revamped. Hope there will be a left 4 dead 3 in the works sooooon!

    FYATE 2 months ago +3693

    this is the most I've ever seen a game get so much support from its community actually crazy

    • Ramble Roodle
      Ramble Roodle 2 months ago +26

      bf2042 also got this much hype too.. just saying

    • darty
      darty 2 months ago +91

      ​@Ramble Roodle But Dice has a bad track record.

    • HIDARI
      HIDARI 2 months ago +95

      @Ramble Roodle compares Valve that always appeared to evolve with Electronic Arts?

    • Piotr Teter
      Piotr Teter 2 months ago +93

      @HIDARI Lol, Valve is one of the most Respected and community focused companies

  • Jonah Kluger
    Jonah Kluger 2 months ago +30

    I cannot wait to see how this works on laggy servers. But besides that concern, this is honestly a masterpiece. It completely blows my mind. Valve always hit it big when they take a swing. I wish they would swing more often.

    • Killerbear02
      Killerbear02 2 months ago +1

      I dont know how this works but i'm a web developer and there is a simililar problem and a solution called web socket. Instead of constantly requesting updates (ticks) there is an always open connection and updates get send if they happen. This makes responsiveness much faster and is even less demanding on the connection. If valve is doing something similar then the game experience could be better on server with bad connections.

    • Maxim9575
      Maxim9575 2 months ago +5

      ​@Killerbear02​lmao, web-developer. You working with top-level abstraction of network in js. All online games work on the socket model because for online games important know what changed from last moment.
      I don't know online games which work with network by open-close connection model, this is worst thing what you can do with online game.
      Model that based on tickrates it's the same socket model, but it does request to data from client every "1 / . So when you shooting, server based on tickrates saving your data before tickrate and then when tickrate occurs, it sends data to server.
      They haven't revealed what means sub-tickrate, but based on their words the conception is same as the game works without tickrate.

    • cmaxz
      cmaxz 24 days ago +1

      ​​@Killerbear02eb socket is entirely different from sockets being used in games. Yes it does use your typical TCP/UDP fashion but formatted differently, often proprietary.
      This video kinda misleading because there's no such thing called "sub-tick" in a discrete calculator famously called computer. It still uses 64 ticks. My best guess is that it uses timestamps between ticks, send it to the server, and then the server guesses and validates what happened during the single tick.

    • cmaxz
      cmaxz 24 days ago

      ​@Maxim9575this. Depends on the game engine, Valve's solution is to use tickeate.

  • SamuraiVader
    SamuraiVader 2 months ago +26

    That's awesome. I hope something like this happens for TF2

    • odd land lad
      odd land lad 2 months ago +5

      I’m still waiting

    • Iminumst
      Iminumst 2 months ago +4

      As a fellow TF2 fan... Might wanna keep your hopes down.

    • fish
      fish 2 months ago +1

      ​@Iminumst no keep your hopes high but expectations low

    • Chris Bickhaus
      Chris Bickhaus 2 months ago

      Will have to wait for TF3…good luck

      HEAVEN AND HELLO 2 months ago +1

      Tf2 is too much of a timeless masterpiece, so we won’t need tf3 until technology is absolutely nothing like right now.

  • Big Timbo
    Big Timbo 2 months ago +2

    would be really cool to get a technical perspective on this and have a dev explain how the code for this works, so intriguing

  • Chris
    Chris 2 months ago +4

    Whoa....not something I would ever expect a company to put out for a promo, but damn. With CS that is crazy important and I'm pumped. Keep it up Valve

  • o k
    o k 2 months ago +2974

    Not just a game changer, its change for the whole fps industry! Insane

    • No Meds TV
      No Meds TV 2 months ago +48

      ? it has a bit better graphics, 128 tick which is the standard for an fps and they changed the smokes. What is "game changing" in here?

    • s Sallas
      s Sallas 2 months ago +557

      ​@Elvis Depresley did you even watch the vid ? This is not 128 tick

    • DirtyLazlo
      DirtyLazlo 2 months ago +271

      @No Meds TV what’s game changing here is they ditched the 128 tick and gone for real time feedback. No delays (so they say) so whatever actions you do is instant.

    • Kjfjfjwialalfnrkwo2848
      Kjfjfjwialalfnrkwo2848 2 months ago +28

      This literally changes nothing. A new game release to replace the old version. Calm down.

    • Jamil Gonzaga
      Jamil Gonzaga 2 months ago +398

      @No Meds TV Valorant player detected

  • kilbo
    kilbo 2 months ago +53

    PLEASE bring back warmup and halftime global voice chat! That was the best feature in the game and you will have the best game ever for sure :D

    • COCK
      COCK 2 months ago

      what about the halloween masks 🥲

    • Claes Lanng
      Claes Lanng 2 months ago +9

      i don't need 9 russian to yell, 4 is already enough...

    • Putu Tunik
      Putu Tunik 2 months ago +2

      ​@Claes Lanng why not? the more the merrier isn't it? :v

  • Delta ID
    Delta ID 2 months ago +1

    it's always when Valve actually working something and it's always gonna be good

  • Ivan
    Ivan 2 months ago +4

    Honestly this is a huge thing not just for CS but for gaming in general.

  • dirtysprite isgood
    dirtysprite isgood 2 months ago +1

    this means so much to me. I grew up playing cs and css and importing my own skins into css and playing with like pokeball gernades and badass custom gun skins and knives and surf rpg servers and gungame servers on 1.6 where you just hold mouse 1 and can basically spray your way to a win and just and just having so much fun. My cousin bought me the orange box and gave me a bunch of games he had codes for for free. My steam account is 15 years old and fast forward to me putting in 5k hours into csgo and having so many memories and learning how to be a leader by being an igl for teams it taught me so much and it taught me to think ahead improved my reflexes and hand eye coordination and work ethic and the value of practicing and watching recordings and correcting bad habits and it taught me just alot of stuff in general and im so happy and grateful this day has come. Thank you so much for everything. Cs is the best

  • unsospiro
    unsospiro 2 months ago +1

    I think it needs more changes on weapons. Anything about weapons can really change the gameplay. Like shooting sounds, inspecting, getting weapon (animations) etc.

  • Luka Vukovic
    Luka Vukovic 2 months ago +3056

    Valve doing Valve things, making us wait for years but then delivering what we all wanted and waited for

    • Podróżnik
      Podróżnik 2 months ago +46

      to be honest its nothing exciting.. many years of waiting and game will be the same lmao. only some shadows and better smokes. sad as fuck

    • Deliveredmean42
      Deliveredmean42 2 months ago +63

      @Podróżnik Well and Source 2, so expected better maps, models and modes/mods from it. Given that they did mention they are still doing Hammer 2 stuff for us to try in the previous video.

    • WafelixRox
      WafelixRox 2 months ago +25

      @Podróżnik ssssshhhhh let the fanboys have some fun while they still can..whales being whales, it's not going to change for better in any future..

    • uwua
      uwua 2 months ago +127

      @Podróżnik What did you except? Rainbow six counterstrike 2? Of course it is mostly the same

  • M3xYs
    M3xYs 2 months ago +2

    Now a feedback about the agents skin: the agents should be divided in their sub categories in maps: if you want to use agent Ava you should be able only where FBI agents operate,if you want D squadron SAS he should be available only where SAS operates,and same with terorits,it will be much better

  • uurban_
    uurban_ 2 months ago +25

    Valve is like a Ninja, they are sneaky and quiet but when they strike, they strike hard

  • Jasper Carmack
    Jasper Carmack 2 months ago +5

    It's great that they've got the tick rate sorted. I hope one day they focus on fixing the severe audio latency though, as it's become more and more pronounced with each engine version/iteration they've produced since about 2006. I would've imagined audio would be the second most crucial element to reflexive response in gaming directly after visual.
    I'm guessing it's to do with dedicating less resources to processing audio and focusing on visual in order to provide the fastest visual response time. It was still surprising to see the latency present in this video though.

    • A plant
      A plant Month ago

      I noticed you made this comment two weeks ago, so you might know by now but audio has been rebalanced as well.

    • Jasper Carmack
      Jasper Carmack Month ago

      @A plant Ah right - what exactly have they done as far as rebalancing? I don't play but I'm always keen to hear when someone has taken sound latency seriously.

  • Maichencaf
    Maichencaf 2 months ago +2

    Прям гора с плеч, я так этого ждал, мне всё понравилось, хочу уже поскорее поиграть в неё

  • Johann Duarte
    Johann Duarte 2 months ago +1

    Os objetos do cenário como caixas madeiras etc... poderiam ser destruídos com as granadas, o cenário poderiam ser todo quebrado com os tiros granadas enfim, isso iria deixar o jogo mais satisfatório.

  • kaboomtoon
    kaboomtoon 2 months ago +3637

    i like how this just establishes that Valve is only known for radio silence, then drops the biggest banger out of nowhere

    • megamoondude01
      megamoondude01 2 months ago +159

      like how they leave team fortress 2 with 0 updates for nearly 5 years then announce an actual update-sized update that's coming around this summer

    • kaboomtoon
      kaboomtoon 2 months ago +130

      @megamoondude01 holiday-sized update*

    • kaboomtoon
      kaboomtoon 2 months ago +35

      @megamoondude01 but that blog did just come out of nowhere, and now workshop creators are pumping out content like machines

    • Overposting
      Overposting 2 months ago +5

      @megamoondude01 sadly the update won't be nothing special

    • NorthernLaw
      NorthernLaw 2 months ago +5

      Just like Rockstar Games

  • Backup
    Backup 2 months ago +2

    The tick rate is already insane but those smoke physics just blew my mind. Damn you Valve, you frustrate me and amaze me at the same time with all your wacky decision making.

  • Tokila
    Tokila 2 months ago +4

    I'm ready to go back playing again, because you seem to have actually made a game great again!

  • _The_Spy_
    _The_Spy_ 2 months ago +2

    I hope that some of these "insane mechanics" like this will come into TF2 someday. As if we ever going to have another major update...

  • Iminumst
    Iminumst 2 months ago +23

    My understanding of this, is that servers still operate game logic on a tick rate, but on the client side when you input it won't wait for your next client tick to send your input to the server, but instead will send your input instantly with a sub-tick timestamp to tell the server. They can use that information to do some really precise calculation, like if you and your target trade shots at the same tick, it can look at the tick time stamp to see who fired first. And it could potentially even do the same thing with movement through interpolation. This isn't like going to resolve laggy connections or anything. But I'm still proud that Valve is trying their best to deliver peak gaming experience.

    • Zino
      Zino 2 months ago

      Good explanation, I was confused at first but understand it now

    • XlulZ
      XlulZ 2 months ago

      yes yes, everyone watched the video you know

  • Sabedoria Cortes
    Sabedoria Cortes  2 months ago

    "As nuvens vêm flutuando em minha vida, não mais para carregar chuva ou trazer tempestade, mas para adicionar cor ao meu céu do entardecer." Rabindranath Tagore

  • Dillmen101
    Dillmen101 2 months ago +3736

    I’m not even a counter strike fan but I’m excited about anything valve talks about

    • dile
      dile 2 months ago +58


    • SirCat07
      SirCat07 2 months ago +142

      @dile but tf2 🥺

    • Trafficon
      Trafficon 2 months ago +50

      @SirCat07 valve cant compete with itself)

    • Soap Eater
      Soap Eater 2 months ago +47

      no one tell dile there were shooters before counter strike

    • SYMBOLS?
      SYMBOLS? 2 months ago +2


  • SKYN1K
    SKYN1K 2 months ago +1

    The update is great. Played the beta, and it's fun!

  • Chuck
    Chuck 2 months ago +1

    It does suck that it's basically the same game with some updates, however, it's still nice to see that things are changing. I think new guns and maps are needed though.

  • Brian
    Brian 2 months ago

    Honestly this looks amazing, source 2 should definitely fill in the cracks of counter strike.

  • Cobra
    Cobra 2 months ago +1

    Valve is amazing as usual! Nice video!

    OUmSKILLS 2 months ago +1

    I'm curious as to why this was never implemented before if it seems so simple. Need someone to explain how exactly this works and what the drawbacks are.

  • VinuShioN
    VinuShioN 2 months ago +1

    Finally, I can now stop shooting the enemy's head to avoid saying " *HOW WAS THAT NOT A HEADSHOT?!* ", thank you Valve

  • DjWizardshark
    DjWizardshark 2 months ago +6

    Downloading the Counter Strike beta back in the day is one of my most fond memories. Ille be 32 tomorrow

  • Naazfesn shopping
    Naazfesn shopping 2 months ago

    It completely blows my mind.I never played Counter Strike but i want to play it.because this one looks great.

  • Phillip Andersen
    Phillip Andersen 2 months ago

    very nice! more satisfying reload animations would make the gunplay even better.

  • 狼人创业
    狼人创业 2 months ago +1


  • Antraxo
    Antraxo 2 months ago +3619

    The servers knows where you are at all times. It knows this because it knows where you aren't, by subtracting where you are, from where you're not, or where you aren't, from where you were, whichever is greater, it obtains a difference, or deviation. The tick rate sub-system uses deviations to generate corrective commands to get you from a position where you are, to a position where you aren't, and arriving at a position where you weren't, to where you are now.

    • Null One
      Null One 2 months ago +495

      Damn I didn't know Valve programs their games by Aperture Science logic

    • jgabt
      jgabt 2 months ago +147


    • Invaliput
      Invaliput 2 months ago +220

      @Null One Valve IS Apature Science.
      I own a steam deck and who knows how much neurotoxin is in there

    • StabbyDaddy
      StabbyDaddy 2 months ago +8

      Love this

  • PM 2.0
    PM 2.0 2 months ago

    Hello, Valve ! Thank you ! What are you make this game a lot, but of course we will try and appreciate your efforts. Good luck to you !

  • zzyx xyzz
    zzyx xyzz 2 months ago +5

    I hope there'll be a promo item in TF2 for getting the game early. (love me them weapon reskins and hats)

  • King
    King 2 months ago +1

    Feels like a safety brief before playing laser tag

  • Alan Alizadeh
    Alan Alizadeh 2 months ago

    Valve is the Daniel Day Lewis of video game development. Looks great, source 2 is impressive

  • Luftmysza
    Luftmysza 2 months ago

    It's a good thing I haven't played the previous installments, because this one looks great.

  • Forasago
    Forasago 2 months ago +2206

    0:48 PLAYER SHADOW ON THE GROUND!!!! This is huge. No more shadow disadvantages as long as you're paying attention. You can check if your shadow shows or not by just looking down in the moment, you don't need to load up a map and place a bot just to check individual positions any more.

    • imaginsharky
      imaginsharky 2 months ago +49

      finally, i will know if that CT can see me when i'm on mini :)

    • M00D
      M00D 2 months ago +57

      Bro its 2023 there are shadows in games chill tf out g

    • Cklodar
      Cklodar 2 months ago +12

      Damn. Props to you for noticing that!

    • Степан Одуха
      Степан Одуха 2 months ago +17

      Shadow is quite fucked up tho. The barrel`s shadow on the ground and scope`s shadow on the hand didn`t match the angle, and even further - look at barrel`s shadow, when reloading it just bounces in random directions

    • V7 Gaming
      V7 Gaming 2 months ago +1

      Exactly, came looking for this comment lmao

  • Jnite
    Jnite 2 months ago +4

    The server knows where you are at all times. It knows this because it knows where you aren't. By subtracting where you are from where you aren't, or where you aren't from where you are (whichever is greater), it obtains a difference, or deviation. The netcode subsystem uses deviations to generate corrective commands to drive your player character from a position where you weren't to a position where you are, and arriving at a position where you weren't, you now are. Consequently, the position where you are, is now the position where you weren't, and it follows that the position where you were, is now the position where you are.

  • Ikannuna Plays
    Ikannuna Plays 2 months ago

    With the newer game engines available Valve still sets the bar with their Source engine, and in the past three days they set it even higher than before

  • zamardii12
    zamardii12 2 months ago

    Anyone else notice the explosion made the smoke cloud disappear @ 1:00 and shooting through it cleared smoke too @ 0:59?

  • Zombl337
    Zombl337 13 days ago

    this is the best thing in CS2 alongside the smoke and graphics updates and map updates

  • Nick Morgan
    Nick Morgan 2 months ago

    Very excited for this game. Looks awesome!

  • Unlostv
    Unlostv 2 months ago +565

    Impressive technology!

  • GM_Fan
    GM_Fan Month ago

    I just got cs 1 anthology like 2 days ago on dvd😂 i am exited for summer 2023 for this and the tf2 update! Keep on the good work!

  • Tomáš P
    Tomáš P 2 months ago

    This means servers can run lower tick rate because simulation is more costly. This also means cheats can manipulate time within the space of a tick, adding negative acceleration to make running shot more accurate or extra ~half tick response time.

  • Alexandre Martini
    Alexandre Martini 2 months ago +1

    now valve goes like: "take care, see you guys in 10 years"

  • coadjuvant
    coadjuvant 2 months ago +2

    And here I am still playing 1.6 and loving it

  • ExTrem
    ExTrem 2 months ago +1

    Only those 2 make my heart go pound: Valve and Rockstar.

  • Xander Niles
    Xander Niles 2 months ago +950

    Faster response times between the shots was always a priority. Now with this feature, hopefully people will stop complaining about their shots not landing on their targets.

    • Yashma_
      Yashma_ 2 months ago +238

      and now they can understand they have skill issue

    • Omen09
      Omen09 2 months ago +71

      tick rate is one thing, ping is the other tho

    • Vinícius Schadeck
      Vinícius Schadeck 2 months ago +6

      keep hacks blames back to surface LOL

    • Swifty Moschi
      Swifty Moschi 2 months ago +1

      @Yashma_ so true

  • Kakad00
    Kakad00 2 months ago +1

    Community: "We want 128 tick"
    Valve after years of no resposnse: "How about we do you one better?"

  • Marvin Van Loon
    Marvin Van Loon 2 months ago +2

    20+ years and can't tell you how good it feels to see Tick Rate thing of the past!

  • Jestoreo The first
    Jestoreo The first 2 months ago

    Ah yes a sequel to a game that was perfect we really needed this

    • Don Percent
      Don Percent 2 months ago +2

      Perfect for cheating kids and their cheating sponsored "pros" 😆

  • Some Guy
    Some Guy 2 months ago +12

    I like how nobody seems to notice the card ace counter for eliminations in the center bottom

    • griddo
      griddo 2 months ago

      i noticed :)

    • Dogman15
      Dogman15 2 months ago

      Isn't that a current feature?

    • Putu Tunik
      Putu Tunik 2 months ago

      ​@Dogman15 only in val, i don't see any of it in csgo

    • Hōtarō Oreki
      Hōtarō Oreki 2 months ago

      @Putu Tunik in CSGO it's the skulls near ammo count.

  • Petrol_Forever
    Petrol_Forever 2 months ago

    Looks like I'm heading back to CS again after so many years...thanks Valve!

  • Ashutosh Suryavanshi
    Ashutosh Suryavanshi 2 months ago +788

    Agent 47 explaining different cs2 features is soooo calming. So hyped for this

    • Guardian Valor
      Guardian Valor 2 months ago +26

      Is that really David Bateson?

    • Ashutosh Suryavanshi
      Ashutosh Suryavanshi 2 months ago +14

      @Guardian Valor I think so, not sure, he does really sound like him

    • Trezno Presto
      Trezno Presto 2 months ago +27

      After reading this, you made him sound like David Bateson
      I guess 47 already infiltrated Valve

    • RolloRollyRolla
      RolloRollyRolla 2 months ago +6


    • GreedAndSelfishness
      GreedAndSelfishness 2 months ago +8

      Lol thats not same voice actor. Not even close.

  • Karim Alsaid
    Karim Alsaid 2 months ago +2

    Good job, personally for me, im only coming back to csgo if valve will finally add intrusive anti cheat.

  • Thomas Vilardi
    Thomas Vilardi 2 months ago


  • Marios Mariou
    Marios Mariou 2 months ago

    Also, as a former dedicated server owner, I would like to know how many resources (CPU power) will a sub-tick server eats, I bet it will be huge with all this information processing and maximum player slot will be less than the same server as 64 or 128 tick.

  • AdamHartGaming
    AdamHartGaming 2 months ago +5

    As someone who has never played counter strike I wonder what it’s gonna be like to dive into this 😂

    • burningphoneix
      burningphoneix 2 months ago

      It's gonna be a bit difficult since so many people have years of map knowledge and muscle memory built up but just take a gun and shoot shit, it's fun just to jump around and shoot in the game

  • ChubbyDino
    ChubbyDino 2 months ago +1

    Valve took CS to a WHOLE new level...well done

  • Kerouha
    Kerouha 2 months ago +621

    Shots 1-5 will miss even more clearly now ❤

    • -----l-----
      -----l----- 2 months ago +11

      Nice reference XD

    • Luka
      Luka 2 months ago +2

      banger comment lmfao

    • Havoc 3-2
      Havoc 3-2 2 months ago +21

      Shots 6-13 will still miss regardless of engine

    • Roi Joleil
      Roi Joleil 2 months ago +9

      And the bad recoil control through shot 6-9 can now be seen by everyone

  • Dariyush Karanjia
    Dariyush Karanjia 2 months ago

    As a person who has only played Valorant... thinking of trying CS 2 out! Looks fun😊

  • Alex Lahoy
    Alex Lahoy 2 months ago

    This tick rate would be game changing for players’ experiences in BR games.

    • One Two
      One Two 2 months ago

      BR gaming is dead

  • Paradoxical
    Paradoxical Month ago +1

    you really can never go wrong with valve

    • 咕噜
      咕噜 Month ago


  • Dimensional
    Dimensional 2 months ago

    I would love to know how this works under the hood while still maintaining a server authoritative model for a multiplayer game that is played at an esports level

  • Jor Cap
    Jor Cap 2 months ago

    I thought OG game devs would be dead but theres still hope! You are setting an example for ALL! Just look at the reaction and views within 24 hours!

  • Y1tsGhouл
    Y1tsGhouл 2 months ago +238

    The fact that frag grenade and shooting through smoke clears it offers so much strats

    • Genocidal Owl
      Genocidal Owl 2 months ago +29

      spraying smokes gonna be so disgusting now i pray for nuke outside lurkers

    • FX
      FX 2 months ago +17

      never mind, they do exactly as I suggested lmao

    • Big Nuts
      Big Nuts 2 months ago +39

      @FX the smoke does fill back up after shooting you can see it in their smoke video on overpass

    • Ionut Catalin
      Ionut Catalin 2 months ago

      @Big Nuts does smoke physics work the same in real life ?

  • Matthew Plate
    Matthew Plate 2 months ago +1

    I see Calve is finally changing things up...a lot

  • Fattymicfatfat
    Fattymicfatfat 2 months ago

    Boys, this is not only good solid news for counter strike, but with source 2 and valve pretty much putting this into test phase after half life alex, there is now a slim chance we may see the mystical half life 3 because they had always moved forward once they make huge strides in tech.

  • Pedroxboy100
    Pedroxboy100 Month ago

    I really wanted to understand how this new tech work. Looks really cool

  • saw141
    saw141 2 months ago

    I can't wait to try this. Thank you Gaben.

  • Eclipse538
    Eclipse538 2 months ago

    It would be nice to get a hardcore mode where weapon switching and all that didn’t help in anyway

  • Ramanand
    Ramanand 2 months ago +523

    I even love the UI they're using to showcase these changes. I wish they implement this in the game.

    • CapoFantasma97
      CapoFantasma97 2 months ago +62

      I think it's a given. The UI clearly seems remade specifically to be implemented, they wouln't have bothered to showcase it as gameplay otherwise.

    • Rejlock Armstrong
      Rejlock Armstrong 2 months ago +5

      ui look like cross fire, isn't it?

    • Kacpa2
      Kacpa2 2 months ago +1

      I only dont like the ui ingame, Centered HP and Ammo counters and those cards, seems distracting.

    • Sarsour
      Sarsour 2 months ago +2

      @Kacpa2 It looks distracting at first because its new and you're not used to it. When it sinks into your second nature, you wouldn't want it any other way.

    • ZK
      ZK 2 months ago +3

      @Kacpa2 csgo has so many commands you will most likely be able to mess around with them

  • Ričards Nesters
    Ričards Nesters 2 months ago

    Holly shit I was expecting 128 tick upgrade but instead they just made it UNLIMITED TICK. Honestly im surprised. Good job valve

  • iCEW0LF
    iCEW0LF 2 months ago

    I imagine this might introduce late death because the server can't calculate quickly enough